Explore the Bishop and Templar job abilities in Final Fantasy Tactics A2. Learn about skills like Pilfer, Aero, Holy, Discipline, and Astra, their AP costs, and strategic uses.
This guide details the abilities for the Bishop and Templar classes in Final Fantasy Tactics A2: Grimoire of the Rift.
Bishop
The bishop is a relatively powerful mage equally skilled in offensive, restorative, and support magicks. Requirements: 2 White Monk Abilities.
Abilities:
- red (Passive) - 150 AP (Judicer's Coat): Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. Generally considered useless as full HP is rare in combat.
- Pilfer (Active) - 150 AP (Cheer Staff): Lightly bumps the target, stealing a random piece of loot. The loot level is usually low.
- Aero (Active) - 200 AP (Judicer's Staff): Deals wind damage to units in a 5-tile cross-shaped area. A good attack with a less common element.
- Cura (Active) - 200 AP (Healing Staff): Magically restores a large amount of HP and deals damage to undead. An improved Cure, but limited by the Bishop's lower magick stat.
- Water (Active) - 200 AP (Spring Staff): Deals water damage to units in a 5-tile cross-shaped area. Water damage is uncommon and useful against certain enemies.
- Barrier (Active) - 200 AP (Pomegranate Staff): Grants PROTECT and SHELL to the target, increasing Defence and Resistance. Useful before engaging in combat.
- Dispel (Active) - 300 AP (Staff of Blessings): Removes buffs from units in a small area. Effective against buffed enemies and Prime.
- Holy (Active) - 400 AP (Nirvana): Calls upon divine judgment to strike the target with holy damage. Excellent against undead and dark monsters.
- Break (Active) - 450 AP (Serpent Staff): Turns the target to STONE, preventing them from acting until cured. Guarantees 100% accuracy.
- Magick Counter (Reaction) - 400 AP (Samite Coat): Casts magicks targeting the user back at the caster, requiring MP. Less effective for Bangaa due to their low MP pool.
- Halve MP (Passive) - 400 AP (Luminous Robe): Reduces the MP cost of abilities by 50%. Essential for the Bishop to cast spells more frequently, mitigating high MP costs.
Templar
Templar knights wield powerful weapons and have a repertoire of potent support magicks. Requirements: 2 Bishop Abilities.
Abilities:
- Discipline (Active) - 150 AP (Partisan): Centers the user's thought to raise ATTACK. Best used on the first turn for increased damage output.
- Astra (Active) - 200 AP (Save the Queen): Renders units in a small area immune to debuffs. Highly effective when cast early on the party, especially against enemies with many debuffs.
- Silence (Active) - 200 AP (Ragnarok): Silences units in a small area, preventing them from casting spells. Primarily useful against enemy mages.
- Rasp (Active) - 250 AP (Apocalypse): Depletes MP of units in a small area. Effective against high-MP casting classes like Illusionists and Summoners.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content