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Part 333
Final Fantasy Tactics

Part 333

Explore enemy abilities, weaknesses, and resistances for creatures like Red Marshmallow, Rocktitan, Sprite, Thunder Drake, and Tonberry in Final Fantasy Tactics.

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Explore enemy abilities, weaknesses, and resistances for creatures like Red Marshmallow, Rocktitan, Sprite, Thunder Drake, and Tonberry in Final Fantasy Tactics.

Red Marshmallow

This gelatinous red monster absorbs fire.

Abilities

  • Metamorphosis: Flans use their fluid bodies to heal allies and attack foes. This includes Unction, which covers units in a small area with viscous OIL (a status effect).
  • Black Magick: The elemental magicks of the BLACK MAGE strike with the power of fire and ice. This includes Fire, Fira, and Firaga, which deal increasing amounts of fire damage.
  • Absorb Damage: Gain HP equal to 10% of damage taken.
  • Absorb MP: Gain MP equal to the MP cost of offensive magicks that target the user.
  • Critical: Berserk: Gain BERSERK when the user's HP becomes Critical.
  • Geomancy: Lowers resistance to the user's elemental attacks, progressing through Absorb -> Immune -> Half -> Normal -> Weak.
  • Pierce: Spells cast by the user are unaffected by REFLECT.

Weakness - Water, Lightning, Holy

Absorbs - Fire

Rocktitan

Rocky protrusions cover (press the cover button to crouch behind walls or objects) the shell of this immense tortoise.

Abilities

  • Shell Crush: Shellings crush enemies with their rock-hard carapaces. This includes Headbutt, which damages and IMMOBILIZES the target, and Rain of Stone, which deals earth damage to units in a small area.
  • Counter: Counter attack when targeted with an offensive action.
  • MP Shield: Damage taken depletes MP rather than HP. Has no effect when the user has no MP.
  • Spellbound: Extends the duration of buffs and debuffs on the user.
  • Defence Up: Raises DEFENCE, decreasing physical damage received.

Weakness - Wind

Absorbs - Earth

Sprite

These airborne creatures take delight in harassing unsuspecting travelers.

Abilities

  • Mischief: Sprites use these abilities to harry and harass their foes. This includes Meteorite, which calls down a small, fiery meteorite to damage a single target; White Wind, a healing wind that restores HP equal to the user's HP; and Angel Whisper, which restores HP and grants RERAISE.
  • Time Magick: TIME MAGES use these powerful magicks to manipulate space and time. This includes Slow (lowers SPEED), Stop (prevents action), Quicken (enables target to take its next turn immediately), Extend (increases duration of buffs and debuffs in a small area), and Reflect (bounces magicks back at their caster).
  • Archer's Bane: Avoid all bow-based attacks.
  • Counter: Counter attack when targeted with an offensive action.
  • Regenerate: Gain REGEN after taking damage.
  • Unscarred: Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP.
  • Spellbound: Extends the durations of buffs and debuffs on the user.
  • Resistance Up: Raises RESISTANCE, decreasing magick damage received.

Weakness - Dark

Absorbs - Holy

Thunder Drake

Scales cover the body of this mighty wyrm. Its breath dances with sparks.

Abilities

  • Breath: Drakes breathe great gouts of frost and flame across the battlefield. This includes Thunder Breath, which breathes electricity in a cone, dealing lightning damage.
  • Wyrmcraft: Few, if any, can stand before the might of the great wyrms and prevail. This includes Shockbolt, which delivers a powerful shock to the target's nerves, CONFUSING and ADDLING the target.
  • Critical: Quicken: Act next when user becomes HP Critical.
  • Unscarred: Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP.
  • Geomancy: Lowers resistance to the user's elemental attacks, progressing through Absorb -> Immune -> Half -> Normal -> Weak.

Weakness - Water

Absorbs - Lightning

Tonberry

The knife of this hooded creature gleams with the hatred of its dead brethren for the living.

Abilities

  • Revenge: Tonberries seek retribution for those whose lives were cut short in battle. This includes Knife (reduces HP by 90%), Karma (damage increases based on the number of foes the target has killed), Butcher's Knife (reduces HP to 1), and Stalk (stalks the target until it draws near to strike).
  • Critical: Quicken: Act next when user becomes HP Critical.

Half Damage - Fire, Wind, Earth, Water, Ice, Thunder, Holy, Dark

Tonberry King

A garish crown rests atop the head of this purple-skinned creature. Its lamp swings mournfully in time with its silent footfalls.

Abilities

  • Revenge: Tonberries seek retribution for those whose lives were cut short in battle. This includes Knife (reduces HP by 90%), Butcher's Knife (reduces HP to 1), Stalk (stalks the target until it draws near to strike), Voodoo (afflicts the target with a curse), and Karma (damage increases based on the number of foes the target has killed).

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