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Part 335
Final Fantasy Tactics

Part 335

Learn about Worgen, Wraith, Yellow Jelly, Yowie, Zaghnal, and Zahak abilities and weaknesses in Final Fantasy Tactics.

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Learn about Worgen, Wraith, Yellow Jelly, Yowie, Zaghnal, and Zahak abilities and weaknesses in Final Fantasy Tactics.

Worgen

These wolf kin let out a deep growl that sends men running in fear.

  • Abilities: Maw (Fangs, Chilling Blow, Fiery Blow, Screech, Shadowy Blow), Summon Pack, Critical: Quicken, Reveal (Enables the user to see and target INVISIBLE units (units that cannot be seen normally)), Attack Up (Raises ATTACK. Increases physical damage dealt.)
  • Weakness: Water
  • Half Damage: Earth

Wraith

Spirits magickally bound to this world by a powerful curse.

  • Abilities: Ghostly Touch (Flash, Wake the Dead), Dark Magicks (Dark, Darkra, Darkga), Critical: Vanish (Become INVISIBLE when user becomes HP Critical), Lifespring (The user gains REGEN. Restores HP each round.), MP Shield (Damage taken depletes MP rather than MP. Has no effect when the user has no MP.), Reveal (Enables the user to see and target INVISIBLE units.), Immunity (Neither buffs nor debuffs can be removed from the user.), Blood Price (The user expends HP rather than MP when casting spells. The HP cost is twice the usual MP cost.)
  • Weakness: Holy
  • Absorb: Dark

Yellow Jelly

This gelatinous yellow monster absorbs lightning.

  • Abilities: Metamorphosis (Merge, Acid), Black Magick (Thunder, Thundara, Thundaga), Blur (Avoid hand-cannon and gun-based basic attacks.), Absorb Damage (Gain HP equal to 10% of damage taken.), Magick Counter (Cast magicks targeting the user back at the caster. Magicks cast in this way require MP.), Absorb MP (Gain MP equal to the MP cost of offensive magicks that target the user.), Geomancy (Lowers resistance to the user's elemental attacks. (Absorb -> Immune -> Half -> Normal -> Weak)), Avoid Traps (The user will not spring traps.), Pierce (Spells cast by the user are unaffected by REFLECT.)
  • Weakness: Water
  • Absorbs: Lightning

Yowie

This giant beast lives beneath the sands. It captures its prey in a torrent of quicksand.

  • Abilities: Ambush (Draw In, Stun Crush, Gravity Flux), Absorb Damage (Gain HP equal to 10% of damage taken.), Impervious (Draws Mist into the user's body. Grants the user immunity to debuffs.)
  • Weakness: Wind
  • Immune: Earth

Zaghnal

This relative of the werewolf attacks with a deafening roar.

  • Abilities: Call of the Wild (Roar, Howl, Slug), Blink Counter (Counter attack and knock back the attacker after being the target of an offensive action.), Counter (Counter attack when targeted with an offensive action.), Avoid Traps (The user will not spring traps.), Death Strike (Makes the user lucky. Increases chance to score a critical hit.)
  • Weakness: Wind

Zahak

Even demons tremble before the might of this great drake.

  • Abilities: Breath (Ice Orb, Ice Breath, Fireball, Lightning (Deals lightnin...))

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