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Part 154
Final Fantasy Tactics

Part 154

Learn how to complete General Training II, Negotiation I, and Negotiation II clan trials in Final Fantasy Tactics, including requirements and rewards.

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Learn how to complete General Training II, Negotiation I, and Negotiation II clan trials in Final Fantasy Tactics, including requirements and rewards.

General Training II

Walkthrough
  1. 1
    Defeat all foes in 4 Turns for Adepts, Bravers, and Heroes ranks.
  2. 2
    Defeat all foes in 3 Turns for Legends and Master Adventurers ranks.
  3. 3
    Note that 1, 2, or 3 reinforcements will appear after 3 turns for lower ranks, and 2 or 3 reinforcements will appear after 2 turns for higher ranks.
  4. 4
    The law forbids dealing more than 20 damage.
  5. 5
    The initial enemy is a Zaghnal. Defeat it quickly before reinforcements arrive.
  6. 6
    Breaking the law is recommended for an easier victory.
Tips
  • Use Sidewinder or Hunters for this trial.
  • Mirror Items can also facilitate a quick clear.
  • The law makes the trial significantly harder; it is advised to ignore it.
  • Adepts: +24 Adaptibility, +24 Aptitude, +24 Negotiation, +24 Teamwork Points; -8% Quest Fees, -8% Item Fees; Clan Privilege: Move Up 1.
  • Braves: +28 Adaptibility, +28 Aptitude, +28 Negotiation, +28 Teamwork Points; -10% Quest Fees, -10% Item Fees; Clan Privilege: Regen or Regen = Regenera.
  • Heroes: +32 Adaptibility, +32 Aptitude, +32 Negotiation, +32 Teamwork Points; -12% Quest Fees, -12% Item Fees; Clan Privilege: Regen or Regen = Regenera or Regen = Regenega.
  • Legends: +36 Adaptibility, +36 Aptitude, +36 Negotiation, +36 Teamwork Points; -14% Quest Fees, -14% Item Fees; Clan Privilege: Debuff Resistance 1 = Debuff Resistance 2 or Debuff Resistance 2 = Debuff Resistance 3 or Debuff Resistance 3 = Debuff Resistance 4 or Debuff Resistance 4 = Debuff Resistance 5 or Debuff Resistance 1.
  • Master Adventurers: +40 Adaptibility, +40 Aptitude, +40 Negotiation, +40 Teamwork Points; -20% Quest Fees, -20% Item Fees; Clan Privilege: Move Up 1 = Move Up 2 or Move Up 1.

Negotiation I

Walkthrough
  1. 1
    Defeat 2 Enemies for Hagglers rank.
  2. 2
    Defeat 3 Enemies for Intermediaries rank.
  3. 3
    Defeat 4 Enemies for Barterers rank.
  4. 4
    Defeat 5 Enemies in 4 Turns for Brokers rank.
  5. 5
    Defeat 6 Enemies in 3 Turns for Orators rank.
  6. 6
    The law forbids targeting distant units (actions targeting units two or more tiles away are forbidden).
  7. 7
    The enemies are Dreamhares.
Tips
  • Magick users with high resistance to Magick can target themselves to deal damage to adjacent enemies while taking little damage.
  • The enemies are weak to fire; use Black Mages to exploit this.
  • Be wary of the enemies' Charm ability, which can incapacitate your units.
  • The enemies can attack from long range, which you cannot reciprocate under the law.
  • Hagglers: +3 Negotiation Points, -3 Aptitude Points; -1% Quest Fees, -1% Item Prices; Clan Privilege: Empowered Nu Mou.
  • Intermediaries: +6 Negotiation Points, -4 Aptitude Points; -2% Quest Fees, -2% Item Prices.
  • Barterers: +9 Negotiation Points, -5 Aptitude Points; -3% Quest Fees, -3% Item Prices; Clan Privilege: Luck 1 = Luck 2.
  • Brokers: +12 Negotiation Points, -6 Aptitude Points; -4% Quest Fees, -4% Item Prices.
  • Orators: +15 Negotiation Points, -7 Aptitude Points; -5% Quest Fees, -5% Item Prices; Clan Privilege: Luck 1 = Luck 2 or Luck 2 = Luck 3.

Negotiation II

Walkthrough
  1. 1
    Defeat 2 Enemies for Mediators rank.
  2. 2
    Defeat 3 Enemies for Counselors rank.
  3. 3
    Defeat 4 Enemies for Conciliators rank.
  4. 4
    Defeat 5 Enemies in 4 Turns for Arbiters rank.
  5. 5
    Defeat 6 Enemies in 3 Turns for Master Negotiators rank.
  6. 6
    The law forbids grouping (ending the turn next to another unit is forbidden).
  7. 7
    The enemies are Deadly Nightshades.
Tips
  • Ranged units are important due to the law restricting adjacent positioning.
  • Mediators: +18 Negotiation Points, -8 Aptitude Points; -6% Quest Fees, -6% Item Fees; Clan Privilege: Safe Keeping.
  • Counselors: +21 Negotiation Points, -9 Aptitude Points; -7% Quest Fees, -7% Item Fees.
  • Conciliators: +24 Negotiation Points, -10 Aptitude Points; -8% Quest Fees, -8% Item Fees; Clan Privilege: Luck 1 = Luck 2 or Luck 2 = Luck 3 or Luck 3 = Luck 4.
  • Arbiters: +27 Negotiation Points, -11 Aptitude Points; -9% Quest Fees, -9% Item Fees.
  • Master Negotiators: +30 Negotiation Points, -12 Aptitude Points; -10% Quest Fees, -10% Item Fees; Clan Privilege: Luck 1 = Luck 2 or Luck 2 = Luck 3 or Luck 3 = Luck 4 or Luck 4 = Luck 5.

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