Master the Fluorgis Cup in Final Fantasy Tactics A2! This guide covers all three bouts, enemy strategies, and recommended tactics for victory.
Walkthrough
- 1Fluorgis Cup - Entry Bout
- Objective: Defeat all foes.
- 2Law Forbidden: Grouping (ending turn next to another unit).
- 3Enemies: 6 Chocobo Knights (Level 30). One is unmounted, and five are mounted on White, Blue, Brown, Black, and Red Chocobos.
- 4Threats: The Red Chocobo has Choco Meteor. The Black Chocobo has Choco Flame. Other Chocobos have weaker support abilities.
- 5Strategy: Bring healers and units with ranged attacks due to the 'Grouping' law. Focus on eliminating the Red Chocobo first, then potentially the Black Chocobo.
- 6Fluorgis Cup - Elimination Bout
- Objective: Defeat all foes.
- 7Law Forbidden: Grouping.
- 8Enemies: A Viera clan including a Fencer, White Mage, Sniper, Spellblade, Green Mage, and Elementalist.
- 9Threats: The Elementalist (Fire Whip - Disable), Spellblade (Confusion Blade), and Sniper (Doubleshot, Death Sickle) are the primary threats.
- 10Strategy: Prioritize taking down the Elementalist, Spellblade, and Sniper. Prevent the White Mage from healing to shorten the battle.
- 11Fluorgis Cup - Final Bout
- Objective: Defeat all foes.
- 12Law Forbidden: Grouping.
- 13Enemies: Prima Donna's band, including a Fencer (Nighthawk, Earth Heal), Geomancer (Advice, Shining Flare, Venom Squall, Life's Embrace, Earth's Embrace), Raptor (Shield Bash, Soul Crush, Cyclone), and Spellblade (Poison Blade, Stun Blade, Death Sickle).
- 14Strategy: Target the Spellblade first due to Death Sickle. Then focus on the Hunter (Raptor). The Fencer and Geomancer can be dealt with afterward.
- 15Reward: Ewer of Darkness (Summoning Scion item) if this difficult path is chosen.
- 16Wanted: Mirage Bunny Mission
- Objective: Defeat the Mirage Bunny.
- 17Law Forbidden: Instruments and Books (attacks with these are forbidden).
- 18Enemies: Mirage Bunny, 2 Drakes, 2 Flans, and a Headless (Wendigo).
- 19Threats: The Mirage Bunny will vanish if its HP becomes critical and cannot be targeted if invisible. Drakes have breath attacks, Flans have elemental powers.
- 20Strategy: Prioritize defeating the Mirage Bunny. Clear out other units to ensure proper loot. Be aware of the Mirage Bunny's vanishing ability if it reaches critical HP.
- 21Reward: 5710 Gil, Pagoda Wood x 5.
Tips
- The 'Grouping' law in all Fluorgis Cup bouts requires careful positioning to avoid ending turns adjacent to allies.
- Ranged attacks are highly effective in the Fluorgis Cup due to the 'Grouping' law.
- In the 'Wanted: Mirage Bunny' mission, ensure you can detect invisible units or defeat the bunny before it vanishes.
- The 'Instruments and Books' law in the Mirage Bunny mission restricts certain abilities.
- Fluorgis Cup: 2630 Gil (Entry Bout), Ewer of Darkness (Final Bout, difficult path).
- Wanted: Mirage Bunny: 5710 Gil, Pagoda Wood x 5.
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