Navigate Part 18 of Final Fantasy Tactics A2 with this guide. Learn how to complete 'The Perfect Gift' and 'Kids These Days' missions for great rewards.
Alright, Part 18! This section is pretty straightforward, mostly dispatch missions with one actual battle. We'll walk through the key ones so you can snag all the loot and clan points.
Mission A1-07 ~ The Perfect Gift
This is a delivery mission. The main challenge here isn't the delivery itself, but acquiring the Prima Petal needed for the quest. Once you have that, you just need to head to Camoa and hand it over.
| The Perfect Gift | Rank : 6 | Fee : 200 Gil | Days : 20 |
| Items (Required) : | Prima Petal X 1 | Quest Type : Delivery | Reward : 1050 Gil, Molting X 2, Trusty Frying Pan X 2, Water Stone X 3 |
| Talents (Required) : | Negotiation : 1 | Dispatch Mission ? = Yes | Destination : Camoa |
| Members : 1 | Gain 12 Clan Points | Can be canceled once accepted |
Why do it yourself? While this is a dispatch mission, doing it yourself means you get the actual loot rewards listed, which are pretty good. Dispatching it means you miss out on those items.
Mission A1-08 ~ Kids These Days
This is where things get interesting! It's a battle mission set in a pub, complete with environmental hazards. You'll be facing a mix of units, and the law forbids any Ice-based attacks or abilities.
| Kids These Days | Rank : 8 | Fee : 200 Gil | Days : 20 |
| Items (Required) : | -- | Quest Type : Battle | Reward : 790 Gil, Waltwood X 3, Xergis Tin X 4, Gikhet Lead X 4 |
| Dispatch/Recommended : | -- | Dispatch Mission ? = Yes | Destination : Targ Wood |
| Members : 6 | Gain 16 Clan Points | Can be canceled once accepted |
Your Mission Objectives: Defeat your Foes.
Law Forbidden: Ice. Weapons and Abilities that use Ice are Forbidden.
The Battle: You're up against a Fencer, Archer, Warrior, Soldier, Thief, and White Monk. The good news is they don't use any magic, which simplifies things a bit. Focus on the Fencer, Archer, and Thief first, as they're the weaker links. The White Monk can be a threat with Air Render, so consider taking them out early too. The Soldier and Warrior are tankier, so save them for last.
Strategy Tips:
- Mages will do great here since most enemies are melee.
- Your archers can pick off enemies as they advance.
- Play defensively; let them come to you.
- Prioritize threats: White Monk and Fencer (due to Poison) are dangerous.
- Follow up with the Archer and Warrior, then the Soldier and Thief.
This fight might seem tough with the variety of enemies, but by focusing on the right targets and using your ranged units effectively, you'll come out on top. And hey, fighting in a pub? Classic Final Fantasy Tactics!
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