Explore the Arcane Magick and Sagacity abilities in Final Fantasy Tactics Part 188, including Gravity, Death, Scathe, and more. Learn their AP costs, effects, and strategic uses.
This section details various abilities from the Arcane Magick and Sagacity skill sets in Final Fantasy Tactics A2: Grimoire of the Rift. Some abilities are noted for their high AP cost or potential to hit allies, while others offer powerful offensive or supportive effects.
Arcane Magick Abilities:
- Gravity - 250 AP (Force Rod): Creates a small gravity well targeting one unit, reducing HP by 25%. Useful against high HP targets before stronger spells are available.
- Lvl. 3 Dark - 250 AP (Flame Rod): Deals dark damage to units whose level is a multiple of 3. May also damage the caster's own units.
- Lvl. 5 Haste - 250 AP (Lilith Rod): Grants HASTE to units whose level is a multiple of 5. Requires careful calculation of unit levels.
- Lvl. ? Shadowflare - 250 AP (Bomb Arm): Casts Shadowflare on all units sharing the first digit of the caster's level, dealing dark damage. High risk of friendly fire.
- Drain - 300 AP (Sleet Rod): Steals HP from the target and transfers it to the user. Useful for self-healing.
- Syphon - 300 AP (Terre Rod): Steals MP from the target and converts it to HP for the user. Effective against mages, reducing their MP pool.
- Graviga - 450 AP (Stardust Rod): Creates a large gravity well targeting one unit, reducing HP by 50%. A potent opening move.
- Death - 450 AP (Heretic Rod): Aims to KO the target instantly by severing their life thread. Suffers from low accuracy.
- MP Shield - 450 AP (Mirage Vest) - Reaction Ability: Damage taken depletes MP instead of HP, provided the user has MP. Less effective for classes with better HP recovery.
- Pierce - 200 AP (Red Robe) - Passive Ability: Spells cast by the user are unaffected by REFLECT. Largely considered ineffective due to the rarity of the REFLECT buff.
Sage Abilities:
The Sage class requires 1 Beastmaster Ability and 2 White Mage Abilities. Sages are strong magick users, notably gaining access to the Ultima ability.
- Blind - 150 AP (Druid Mace): Conjures a black mist to BLIND the target, reducing accuracy by 30%. Less effective than in previous games.
- Water - 200 AP (Battle Mace): Deals water damage to units in a small area. Water damage is rare in the game.
- Aero - 200 AP (Energy Mace): Deals wind damage to units in a small area. Has a long animation but is otherwise useful.
- Bio - 200 AP (Mandragora): Damages and POISONS units in a small area with toxic sludge. High chance of inflicting poison.
- Esunaga - 350 AP (Life Crosier): An enhanced Esuna that purges all debuffs from units in a small area. High MP cost but highly effective.
- Scathe - 450 AP (Morning Star): Unleashes a column of concentrated magickal energy in a line, dealing heavy damage. Requires careful target alignment.
- Gigaflare - 450 AP (Lotus Mace): A more powerful version of Flare, dealing heavy damage to units in a small area.
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