Guide to Final Fantasy Tactics A2's 'Watch Your Step' clan mission. Learn enemy strategies, trap destruction, and how to navigate the tricky 'exactly 3 tiles' law.
Alright, so we've got a couple of clan missions here, and the first one, 'Watch Your Step,' is a bit of a head-scratcher with its laws. Let's break it down.
Mission Details:
| Watch Your Step | Rank: 33 | Fee: 500 Gil | Days: 20 |
| Items (Required): -- | Quest Type: Satisfy Petitioner | Reward: 4830 Gil, Star Fragments X 2 | |
| Dispatch/Recommended: -- | Dispatch Mission? = Yes | ||
| Talents (Required): Negotiation: 15, Aptitude: 0, Teamwork: 0, Adaptability: 15 | Can be canceled once accepted | ||
| Members: 6 | Gain 66 Clan Points | Destination: Fluorgis |
Your Mission Objective: Defeat all Foes and Destroy all Traps!
The Law: Not Moving 3 Tiles. This means each unit must move exactly 3 tiles before ending its turn. No more, no less!
Walkthrough:
So, this law is pretty wild, right? You absolutely have to move exactly three tiles each turn. Plan your moves ahead because this will affect how you approach the enemies and traps. You're up against 5 Seeq units and a bunch of traps.
Here's who you'll face:
- Berserker 1: Hone Senses, Smite of Rage, Furore, Counter.
- Berserker 2: Furore, Ground Shaker, Inner Calm, Counter.
- Viking 1: Thundara, Strong-arm, Critical: Berserk.
- Viking 2: Thundara, Strong-arm, Critical: Berserk.
- Ranger: Sten Needle, Love Potion, Camouflage, Critical: Vanish.
Everyone has 'Avoid Traps,' naturally.
Strategy:
Focus on the enemies first. The Ranger with Critical: Vanish can be a bit tricky, so either let them make a move first, or use abilities like Awareness or Reveal to make them targetable. After you've dealt with the Seeq, then go after the traps. This way, you won't have enemies potentially taking advantage of you while you're trying to disarm the traps. Try to plan your movements so you can trigger the traps on your third turn, aligning with the law.
Mission A1-10 ~ The Trappings of Failure
Next up, we have 'The Trappings of Failure.' This one's a bit different, focusing solely on destroying traps.
Mission Details:
| The Trappings of Failure | Rank: 12 | Fee: 300 Gil | Days: 20 |
| Items (Required): -- | Quest Type: Satisfy Petitioner | Reward: 390 Gil, Prima Petal X 2, Mape Wood X 3, Sturdy Vine X 3 | |
| Dispatch/Recommended: -- | Dispatch Mission? = Yes | ||
| Talents (Required): Negotiation: 4, Aptitude: 0, Teamwork: 0, Adaptability: 4 | Can be canceled once accepted | ||
| Members: 6 | Gain 24 Clan Points | Destination: Targ Wood |
Your Mission Objective: Destroy the Traps!
The Law: > 50 Damage. Dealing more than 50 damage to any unit is forbidden.
Walkthrough:
This mission throws 5 Sprites and 1 Banshee at you, with a really annoying law: you can't deal more than 50 damage at a time. Since they're low level, this shouldn't be too hard unless you've got some seriously overpowered units. Just be mindful of your damage output.
Strategy:
Before you go nuts on the traps, make sure to clear out any chests in the area. Then, take out all the enemies. Once the Sprites and Banshee are dealt with, you can focus on destroying the traps. Completing this mission also helps establish a stationary monster clan in the area, which is great for future practice and loot!
Other Missions Mentioned:
The guide also briefly mentions two other missions:
- Mission A1-11 ~ The Yellow Wings: This is a Storyline Mission.
- Mission A1-14 ~ A Voice from the Well: This is a standard townsperson request to investigate a mysterious voice.
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