Explore enemy abilities and weaknesses for creatures like Mutadragon, Nagaraja, and Neukhia in Final Fantasy Tactics.
Mooglebane
This creature is described as a predator that stalks moogles, despite its cute appearance.
- Abilities:
- Pom-Pom Puree: Weaves an illusion with a flick of the tail to CHARM the target.
- Magick Counter: Casts magicks targeting the user back at the caster, requiring MP.
- MP Shield: Damage taken depletes MP rather than HP; has no effect when the user has no MP.
- Charged Attacks: Attacks consume MP but deal additional damage.
- Weakness: Fire
- Absorb: Holy
Mutadragon
Often called the guardian of the earth, this dragon stirs for the first time in many hundred years. It appears in two forms: FLARESLY WARDER and GAIASEA WARDER.
FLARESLY WARDER
- Abilities:
- Breath: Breathes frost and flame across the battlefield.
- Fireball: Launches a ball of flame at the target, dealing fire damage.
- Ice Orb: Freezes an orb of air and hurls it at the target, dealing ice damage.
- Lightning: Shoots a bolt of lightning at the target, dealing lightning damage.
- Blink Counter: Counters and knocks back the attacker after being the target of an offensive action.
- Destroyer: Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE.
- Breath: Breathes frost and flame across the battlefield.
- Weakness: Holy
- Half Damage: Fire, Lightning, Ice
- Absorb: Dark
GAIASEA WARDER
- Abilities:
- Breath: Breathes frost and flame across the battlefield.
- Fire Breath: Breathes fire in a cone in front of the user, dealing fire damage.
- Thunder Breath: Breathes electricity in a cone in front of the user, dealing lightning damage.
- Ice Breath: Breathes frost in a cone in front of the user, dealing ice damage.
- Bonecrusher: Counters physical damage, always dealing greater damage than that taken.
- .
- Breath: Breathes frost and flame across the battlefield.
- Weakness: Ice
- Absorb: Fire
LIGHTLAND WARDER
- Abilities:
- Bestial Force: Sunders the defenses of prey with sharp claws.
- Rend Defence: Strikes from above, dealing damage and lowering DEFENCE.
- Hell Assault: A powerful attack that damages and knocks back surrounding units, raising the user's ATTACK.
- Martial Arts: Age-old attacks used by master monks to deal debilitating blows with their fists.
- Holy Strike: Focuses the wrath of the gods into a powerful strike, dealing holy damage.
- Absorb Damage: Gains HP equal to 10% of damage taken.
- .
- Bestial Force: Sunders the defenses of prey with sharp claws.
- Weakness: Earth
Nagaraja
This powerful drake breathes gouts of dark flame that sow misery and despair.
- Abilities:
- Breath: Breathes frost and flame across the battlefield.
- Ice Orb: Freezes an orb of air and hurls it at the target, dealing ice damage.
- Ice Breath: Breathes frost in a cone in front of the user, dealing ice damage.
- Wyrmcraft: Abilities of great wyrms.
- Expose Weakness: Intimidates the target, lowering its DEFENCE and RESISTANCE.
- Mighty Guard: Envelops the target in a shimmering area, raising DEFENCE and RESISTANCE.
- Sleet: Numb the target with punishing cold, DOOMING the target and putting it to SLEEP.
- MP Shield: Damage taken depletes MP rather than HP; has no effect when the user has no MP.
- .
- Resistance Up: Raises RESISTANCE and decreases magick damage received.
- Breath: Breathes frost and flame across the battlefield.
- Weakness: Holy
- Half Damage: Fire, Ice, Lightning
- Absorb: Dark
Neukhia
An entity from beyond the rift with power beyond knowing.
- Abilities:
- Abyss: Pulsates with the dark powers of the otherworld.
- Consumption: Engulfs the battlefield in a wave of scorching heat, damaging units in a large area.
- White Hole: Sends an orb of unbound energy across the battlefield, damaging all units in its path.
- Syphonja: Light from the beyond punches through to the battlefield, fully depleting MP of units in a large area.
- Apocalypse: Reveals a terrifying glimpse of the world's end, CONFUSING units in a small area.
- Catastrophe: Opens a void of destruction above the battlefield, lowering DEFENCE and RESISTANCE of units in a small area.
- .
- Impervious: Draws Mist into the user's body, granting immunity to debuffs.
- Abyss: Pulsates with the dark powers of the otherworld.
- Half Damage: Fire, Wind, Earth, Lightning, Water, Ice
- Absorbs: Dark
Nidhogg
The fangs of this powerful drake are harder than any metal worked by hand of man.
- Abilities:
- Breath: Breathes frost and flame across the battlefield.
- Fireball: Launches a ball of flame at the target, dealing fire damage.
- Lightning: Shoots a bolt of lightning at the target, dealing lightning damage.
- Fire Breath: Breathes flame in a cone in front of the user, dealing fire damage.
- Thunder Breath: Breathes electricity in a cone in front of the user, dealing lightning damage.
- Breath: Breathes frost and flame across the battlefield.
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