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Part 180
Final Fantasy Tactics

Part 180

Explore the Defender and Gladiator job abilities in Final Fantasy Tactics A2. Learn about skills like Bulwark, Whirl Burst, Beat Down, and more to enhance your combat strategy.

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Explore the Defender and Gladiator job abilities in Final Fantasy Tactics A2. Learn about skills like Bulwark, Whirl Burst, Beat Down, and more to enhance your combat strategy.

This section details abilities for the Defender and Gladiator jobs in Final Fantasy Tactics A2.

Defender Abilities:

Hibernate
100 AP (Defender) - Active. Places the user in a SLEEP state, removing debuffs but leaving them defenseless. Useful for removing negative status effects at the cost of vulnerability.
Whirl Burst
200 AP (El-Cid) - Active. Damages and knocks back surrounding units. Effective for controlling enemy positioning.
Defend
200 AP (Lionheart) - Active. Raises DEFENCE and RESISTANCE until the user's next turn. Less useful than Bulwark.
Bulwark
300 AP (Save the Queen) - Active. Protects the user from all damage until their next turn. Excellent for tanking or protecting units during advances. POISON still affects the user.
Mow Down
350 AP (Stribog) - Active. Damages surrounding units significantly but lowers EVASION, making the user more susceptible to hits.
Rend Weapon
350 AP (Claymore) - Active. Attacks the target's hands, attempting to destroy their weapon. Weakens the enemy's physical attack power.
Meltdown
350 AP (Vajra) - Active. Sacrifices the user to deal damage equal to their current HP to a target. Best used with restore abilities, but removes a unit from battle.
Critical: Berserk
150 AP (Gauntlets) - Reaction. Grants BERSERK when the user's HP becomes Critical. Generally not recommended due to loss of control and melee focus.
Defense Up
150 AP (Diamond Armour) - Passive. Raises DEFENCE, decreasing physical damage received. A solid passive for survivability.
Tank
200 AP (Platinum Armour) - Passive. Enables equipping helms and heavy armour regardless of job. Useful for bolstering the defenses of weaker classes.

Gladiator Abilities:

Rush
100 AP (Sweep Blade) - Active. Attacks with staggering force, knocking the target back. Useful for controlling enemy movement.
Beat Down
250 AP (Shadow Blade) - Active. An all-out attack dealing heavy damage but with a reduced chance to hit. Best used against incapacitated enemies.

Other Abilities Mentioned:

Dragonheart
500 AP (Vitanova) - Reaction. Grants RERAISE after taking damage, reviving the unit once per battle. Can be annoying if on an enemy.

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