Explore the base and growth stats for various classes in Final Fantasy Tactics, including Sky Pirate, Heritor, Agent, Fencer, White Mage, Warrior, and more.
Human Classes:
- Sky Pirate: HP Base = 85, Growth = 6; MP Base = 14, Growth = 2; Speed Base = 15, Growth = 64%; Attack Base = 19, Growth = 1.75; Defence Base = 18.5, Growth = 1.75; Magick Attack Base = 19, Growth = 1.75; Resistance Base = 18, Growth = 1.75.
- Heritor: HP Base = 84, Growth = 6; MP Base = 36, Growth = 4; Speed Base = 15.25, Growth = 62%; Attack Base = 20, Growth = 2; Defence Base = 21.5, Growth = 2; Magick Attack Base = 21, Growth = 2; Resistance Base = 20, Growth = 2.
- Agent: HP Base = 86, Growth = 7; MP Base = 12, Growth = 2; Speed Base = 14.75, Growth = 54%; Attack Base = 20, Growth = 2; Defence Base = 20.75, Growth = 2; Magick Attack Base = 17.5, Growth = 1.5; Resistance Base = 18, Growth = 1.75.
Viera Classes:
- Fencer: HP Base = 89, Growth = 8; MP Base = 15, Growth = 1; Speed Base = 15.25, Growth = 69%; Attack Base = 22.5, Growth = 2.5; Defence Base = 19.5, Growth = 1.75; Magick Attack Base = 17.25, Growth = 1.5; Resistance Base = 16, Growth = 1.5.
- White Mage: HP Base = 81, Growth = 6; MP Base = 36, Growth = 5; Speed Base = 14.75, Growth = 58%; Attack Base = 15.75, Growth = 1.5; Defence Base = 18, Growth = 1.75; Magick Attack Base = 21, Growth = 2; Resistance Base = 20, Growth = 2.
- Green Mage: HP Base = 85, Growth = 6; MP Base = 30, Growth = 3; Speed Base = 15.4, Growth = 86%; Attack Base = 18.25, Growth = 1.75; Defence Base = 19, Growth = 1.75; Magick Attack Base = 17.5, Growth = 1.5; Resistance Base = 17.5, Growth = 1.75.
- Archer: HP Base = 86, Growth = 7; MP Base = 19, Growth = 1; Speed Base = 14.25, Growth = 41%; Attack Base = 17.5, Growth = 1.75; Defence Base = 18.5, Growth = 1.75; Magick Attack Base = 22, Growth = 2.5; Resistance Base = 18.25, Growth = 1.75.
- Elementalist: HP Base = 80, Growth = 6; MP Base = 28, Growth = 3; Speed Base = 14.25, Growth = 41%; Attack Base = 17.5, Growth = 1.75; Defence Base = 18.5, Growth = 1.75; Magick Attack Base = 22, Growth = 2.5; Resistance Base = 18.25, Growth = 1.75.
- Red Mage: HP Base = 83, Growth = 6; MP Base = 28, Growth = 2; Speed Base = 15, Growth = 62%; Attack Base = 20.5, Growth = 2.25; Defence Base = 15.75, Growth = 1.5; Magick Attack Base = 21.5, Growth = 2.25; Resistance Base = 17.5, Growth = 1.5.
- Spellblade: HP Base = 20, Growth = 5; MP Base = 24, Growth = 2; Speed Base = 15, Growth = 64%; Attack Base = 21.25, Growth = 2.25; Defence Base = 20, Growth = 1.75; Magick Attack Base = 19, Growth = 1.75; Resistance Base = 18.75, Growth = 1.75.
- Summoner: HP Base = 74, Growth = 5; MP Base = 42, Growth = 4; Speed Base = 14.5, Growth = 56%; Attack Base = 14.75, Growth = 1.5; Defence Base = 15.25, Growth = 1.5; Magick Attack Base = 22.5, Growth = 2.75; Resistance Base = 18.5, Growth = 2.
- Assassin: HP Base = 76, Growth = 5; MP Base = 16, Growth = 1; Speed Base = 16.25, Growth = 96%; Attack Base = 19.25, Growth = 2; Defence Base = 17, Growth = 1.5; Magick Attack Base = 17.75, Growth = 1.75; Resistance Base = 16.5, Growth = 1.5.
- Sniper: HP Base = 80, Growth = 6; MP Base = 18, Growth = 1; Speed Base = 14.5, Growth = 59%; Attack Base = 23.25, Growth = 2.75; Defence Base = 16.25, Growth = 1.5; Magick Attack Base = 18.25, Growth = 1.75; Resistance Base = 18, Growth = 1.75.
- Dancer: HP Base = 78, Growth = 6; MP Base = 48, Growth = 6; Speed Base = 14.5, Growth = 58%; Attack Base = 16, Growth = 1.5; Defence Base = 15, Growth = 1.5; Magick Attack Base = 21.75, Growth = 2; Resistance Base = 20, Growth = 2.
Bangaa Classes:
- Warrior: HP Base = 96, Growth = 9; MP Base = 10, Growth = 2; Speed Base = 14.25, Growth = 50%; Attack Base = 21.75, Growth = 2.25; Defence Base = 22, Growth = 2; Magick Attack Base = 14.5, Growth = 1.5; Resistance Base = 16.5, Growth = 1.5.
- White Monk: HP Base = 82, Growth = 6; MP Base = 12, Growth = 2; Speed Base = 15, Growth = 61%; Attack Base = 22.25, Growth = 2.25; Defence Base = 17.5, Growth = 1.75; Magick Attack Base = 17.5, Growth = 1.75; Resistance Base = 17, Growth = 1.5.
- Dragoon: HP Base = 90, Growth = 8; MP Base = 6, Growth = 1; Speed Base = 15, Growth = 62%; Attack Base = 24.25, Growth = 2.75; Defence Base = 22.5, Growth = 2.25; Magick Attack Base = 13.25, Growth = 1.25; Resistance Base = 15.5, Growth = 1.25.
- Defender: HP Base = 90, Growth = 8; MP Base = 8, Growth = 1; Speed Base = 14, Growth = 45%; Attack Base = 21, Growth = 2; Defence Base = 24.5, Growth = 2.75; Magick Attack Base = 15, Growth = 1.5; Resistance Base = 19.5, Growth = 1.75.
- Gladiator: HP Base = 92, Growth = 8; MP Base = 18, Growth = 2; Speed Base = 14.5, Growth = 58%; Attack Base = 21.5, Growth = 2.25; Defence Base = 20.25, Growth = 2; Magick Attack Base = 17.5, Growth = 1.75; Resistance Base = 18.5, Growth = 1.75.
Tips
- Pay close attention to the Speed growth stat, as it significantly impacts turn order.
- Consider the Magick Attack and Resistance growths when building magic-focused units.
- Units with high HP and Defence growth, like the Warrior and Defender, are excellent front-line combatants.
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