Skip to content
Part 203
Final Fantasy Tactics

Part 203

Explore the base and growth stats for various classes in Final Fantasy Tactics, including Sky Pirate, Heritor, Agent, Fencer, White Mage, Warrior, and more.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore the base and growth stats for various classes in Final Fantasy Tactics, including Sky Pirate, Heritor, Agent, Fencer, White Mage, Warrior, and more.

Human Classes:

  • Sky Pirate: HP Base = 85, Growth = 6; MP Base = 14, Growth = 2; Speed Base = 15, Growth = 64%; Attack Base = 19, Growth = 1.75; Defence Base = 18.5, Growth = 1.75; Magick Attack Base = 19, Growth = 1.75; Resistance Base = 18, Growth = 1.75.
  • Heritor: HP Base = 84, Growth = 6; MP Base = 36, Growth = 4; Speed Base = 15.25, Growth = 62%; Attack Base = 20, Growth = 2; Defence Base = 21.5, Growth = 2; Magick Attack Base = 21, Growth = 2; Resistance Base = 20, Growth = 2.
  • Agent: HP Base = 86, Growth = 7; MP Base = 12, Growth = 2; Speed Base = 14.75, Growth = 54%; Attack Base = 20, Growth = 2; Defence Base = 20.75, Growth = 2; Magick Attack Base = 17.5, Growth = 1.5; Resistance Base = 18, Growth = 1.75.

Viera Classes:

  • Fencer: HP Base = 89, Growth = 8; MP Base = 15, Growth = 1; Speed Base = 15.25, Growth = 69%; Attack Base = 22.5, Growth = 2.5; Defence Base = 19.5, Growth = 1.75; Magick Attack Base = 17.25, Growth = 1.5; Resistance Base = 16, Growth = 1.5.
  • White Mage: HP Base = 81, Growth = 6; MP Base = 36, Growth = 5; Speed Base = 14.75, Growth = 58%; Attack Base = 15.75, Growth = 1.5; Defence Base = 18, Growth = 1.75; Magick Attack Base = 21, Growth = 2; Resistance Base = 20, Growth = 2.
  • Green Mage: HP Base = 85, Growth = 6; MP Base = 30, Growth = 3; Speed Base = 15.4, Growth = 86%; Attack Base = 18.25, Growth = 1.75; Defence Base = 19, Growth = 1.75; Magick Attack Base = 17.5, Growth = 1.5; Resistance Base = 17.5, Growth = 1.75.
  • Archer: HP Base = 86, Growth = 7; MP Base = 19, Growth = 1; Speed Base = 14.25, Growth = 41%; Attack Base = 17.5, Growth = 1.75; Defence Base = 18.5, Growth = 1.75; Magick Attack Base = 22, Growth = 2.5; Resistance Base = 18.25, Growth = 1.75.
  • Elementalist: HP Base = 80, Growth = 6; MP Base = 28, Growth = 3; Speed Base = 14.25, Growth = 41%; Attack Base = 17.5, Growth = 1.75; Defence Base = 18.5, Growth = 1.75; Magick Attack Base = 22, Growth = 2.5; Resistance Base = 18.25, Growth = 1.75.
  • Red Mage: HP Base = 83, Growth = 6; MP Base = 28, Growth = 2; Speed Base = 15, Growth = 62%; Attack Base = 20.5, Growth = 2.25; Defence Base = 15.75, Growth = 1.5; Magick Attack Base = 21.5, Growth = 2.25; Resistance Base = 17.5, Growth = 1.5.
  • Spellblade: HP Base = 20, Growth = 5; MP Base = 24, Growth = 2; Speed Base = 15, Growth = 64%; Attack Base = 21.25, Growth = 2.25; Defence Base = 20, Growth = 1.75; Magick Attack Base = 19, Growth = 1.75; Resistance Base = 18.75, Growth = 1.75.
  • Summoner: HP Base = 74, Growth = 5; MP Base = 42, Growth = 4; Speed Base = 14.5, Growth = 56%; Attack Base = 14.75, Growth = 1.5; Defence Base = 15.25, Growth = 1.5; Magick Attack Base = 22.5, Growth = 2.75; Resistance Base = 18.5, Growth = 2.
  • Assassin: HP Base = 76, Growth = 5; MP Base = 16, Growth = 1; Speed Base = 16.25, Growth = 96%; Attack Base = 19.25, Growth = 2; Defence Base = 17, Growth = 1.5; Magick Attack Base = 17.75, Growth = 1.75; Resistance Base = 16.5, Growth = 1.5.
  • Sniper: HP Base = 80, Growth = 6; MP Base = 18, Growth = 1; Speed Base = 14.5, Growth = 59%; Attack Base = 23.25, Growth = 2.75; Defence Base = 16.25, Growth = 1.5; Magick Attack Base = 18.25, Growth = 1.75; Resistance Base = 18, Growth = 1.75.
  • Dancer: HP Base = 78, Growth = 6; MP Base = 48, Growth = 6; Speed Base = 14.5, Growth = 58%; Attack Base = 16, Growth = 1.5; Defence Base = 15, Growth = 1.5; Magick Attack Base = 21.75, Growth = 2; Resistance Base = 20, Growth = 2.

Bangaa Classes:

  • Warrior: HP Base = 96, Growth = 9; MP Base = 10, Growth = 2; Speed Base = 14.25, Growth = 50%; Attack Base = 21.75, Growth = 2.25; Defence Base = 22, Growth = 2; Magick Attack Base = 14.5, Growth = 1.5; Resistance Base = 16.5, Growth = 1.5.
  • White Monk: HP Base = 82, Growth = 6; MP Base = 12, Growth = 2; Speed Base = 15, Growth = 61%; Attack Base = 22.25, Growth = 2.25; Defence Base = 17.5, Growth = 1.75; Magick Attack Base = 17.5, Growth = 1.75; Resistance Base = 17, Growth = 1.5.
  • Dragoon: HP Base = 90, Growth = 8; MP Base = 6, Growth = 1; Speed Base = 15, Growth = 62%; Attack Base = 24.25, Growth = 2.75; Defence Base = 22.5, Growth = 2.25; Magick Attack Base = 13.25, Growth = 1.25; Resistance Base = 15.5, Growth = 1.25.
  • Defender: HP Base = 90, Growth = 8; MP Base = 8, Growth = 1; Speed Base = 14, Growth = 45%; Attack Base = 21, Growth = 2; Defence Base = 24.5, Growth = 2.75; Magick Attack Base = 15, Growth = 1.5; Resistance Base = 19.5, Growth = 1.75.
  • Gladiator: HP Base = 92, Growth = 8; MP Base = 18, Growth = 2; Speed Base = 14.5, Growth = 58%; Attack Base = 21.5, Growth = 2.25; Defence Base = 20.25, Growth = 2; Magick Attack Base = 17.5, Growth = 1.75; Resistance Base = 18.5, Growth = 1.75.
Tips
  • Pay close attention to the Speed growth stat, as it significantly impacts turn order.
  • Consider the Magick Attack and Resistance growths when building magic-focused units.
  • Units with high HP and Defence growth, like the Warrior and Defender, are excellent front-line combatants.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content