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Part 173
Final Fantasy Tactics

Part 173

Explore Part 173 of the Final Fantasy Tactics A2: Grimoire of the Rift guide, detailing abilities like Steal, Black Magick, and Moogle Knight skills.

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Explore Part 173 of the Final Fantasy Tactics A2: Grimoire of the Rift guide, detailing abilities like Steal, Black Magick, and Moogle Knight skills.

Abilities:

  1. Steal - Active (200 AP, Rondel): Steals Rank 1, or Level 2 Loot (worth 200-500 Gil).
  2. Loot Level 3 - Active (300 AP, Swordbreaker): Steals Rank 2, or Level 3 Loot (worth 500-1000 Gil).
  3. Loot Level 4 - Active (400 AP, Cinquedea): Steals the most valuable loot in the game, used in best weapons.
  4. Steal Limelight - Active (400 AP, Orichalcum Dirk): Steals accumulated Smash Gauge Points, useful for quick victories.
  5. Steal Accessory - Active (550 AP, Jambiya): Steals the target's accessory, useful for valuable equipment like Angel Rings.
  6. Counter - Reaction (150 AP, Chainmail): Counters when targeted with an offensive action.
  7. Safeguard - Passive (150 AP, Adamant Vest): Prevents the user's equipment from being stolen or destroyed.

BLACK MAGE

Requirements: 1 White Mage Ability. Black Mages wield elemental powers.

  1. Black Magick - Fire - Active (100 AP, Rod): Deals fire damage.
  2. Black Magick - Blizzard - Active (100 AP, Rod): Deals ice damage.
  3. Black Magick - Thunder - Active (100 AP, Rod): Deals lightning damage.
  4. Black Magick - Fira - Active (200 AP, Firewheel Rod): An improved version of Fire.
  5. Black Magick - Bilzzara - Active (200 AP, Sleet Rod): An improved version of Blizzard.
  6. Black Magick - Thundara - Active (200 AP, Thunder Rod): An improved version of Thunder.
  7. Black Magick - Firaga - Active (300 AP, Flame Rod): The greatest Fire magick.
  8. Black Magick - Blizzaga - Active (300 AP, Chill Rod): The greatest Blizzard magick.
  9. Black Magick - Thundaga - Active (300 AP, Thor Rod): The greatest Thunder magick.
  10. Magick Counter - Reaction (400 AP, Samite Coat): Casts magicks targeting the user back at the caster.
  11. Geomancy - Passive (350 AP, Sage's Robe): Lowers resistance to the user's elemental attacks, making enemies weak to them.

MOOGLE KNIGHT

Requirements: 1 Animist Ability. Moogle Knights are powerful with useful abilities.

  1. Onslaught - Moogle Attack - Active (100 AP, Flametongue): Damages and knocks back the target.
  2. Onslaught - Moogle Shield - Active (200 AP, Pearl Blade): Renders the target immune to the next debuff.
  3. Onslaught - Moogle Guard - Active (200 AP, Kwigon Blade): (Description incomplete in source text)

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