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Part 190
Final Fantasy Tactics

Part 190

Explore Part 190 of the Final Fantasy Tactics A2 guide, detailing active and passive abilities like Featherblow, Manastrike, Swallowtail, Nighthawk, Checkmate, Reflex, and White Magick spells.

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Explore Part 190 of the Final Fantasy Tactics A2 guide, detailing active and passive abilities like Featherblow, Manastrike, Swallowtail, Nighthawk, Checkmate, Reflex, and White Magick spells.

This section details various active and passive abilities available in Final Fantasy Tactics A2, along with the White Mage job and its associated magicks.

Abilities:

Featherblow
AP Cost: 200
Weapon: Estoc
Type: Active
Description: Strike with the grace of a feather on the wind. Has a heightened chance to hit, but deals minimal damage. Ensures a 99% hit rate but deals half normal damage. Recommended only if Blinded.
Manastrike
AP Cost: 250
Weapon: Mage Masher
Type: Active
Description: Conjure a magick-charged whirlwind to wither the target. Depletes MP. Useful against enemy mages to reduce their magickal capabilities.
Piercing Blow
AP Cost: 300
Weapon: Flamberge
Type: Active
Description: Release a focused shock wave. Penetrates the target, damaging any unit behind it as well. Effective against lined-up enemies, hitting two units but with reduced damage and accuracy on the second.
Swallowtail
AP Cost: 300
Weapon: Djinn Flyssa
Type: Active
Description: A graceful spin attack that cuts down surrounding units. Useful when surrounded by two or more enemies, though it lacks the knockback of some other warrior abilities.
Nighthawk
AP Cost: 300
Weapon: Joyeuse
Type: Active
Description: Shred the target with the talons of a deadly bird of prey. Able to strike even distant foes. Offers good range and damage comparable to a normal attack, with a cool animation but no elemental damage.
Checkmate
AP Cost: 300
Weapon: Gupti Aga
Type: Active
Description: A decisive attack that DOOMS the target to an inevitable death. Inflicts the Doom status, which kills the target after 3 turns. Best used on strong units susceptible to debuffs.
Shadowstick
AP Cost: 400
Weapon: Silver Rapier
Type: Active
Description: An attack that takes the target unaware. Lowers SPEED. Reduces the target's turn order, making it a good non-MP consuming option.
Reflex
AP Cost: 350
Weapon: Ever Robe
Type: Reaction
Description: Avoid all basic attacks. Highly effective against melee-focused enemies, offering strong defense against common attacks.
Shieldbearer
AP Cost: 150
Weapon: Bronze Shield
Type: Passive
Description: Enables the user to equip shields, regardless of their current job. Provides a defense boost but is often outclassed by other Viera passive abilities.

WHITE MAGE

White mages use curing magicks to mend allies' wounds and restore them to health. They are a necessity on the battlefield for healing and support.

White Magick:

Cure
AP Cost: 100
Weapon: White Staff
Type: Active
Description: Magickally bind wounds and target's wounds. Restores HP and deals damage to undead. The basic healing spell, useful early in battles.
Cura
AP Cost: 200
Weapon: Healing Staff
Type: Active
Description: Magickally restore a large amount of HP. Deals damage to undead. A stronger healing spell, better for mid-battle use.
Esuna
AP Cost: 200
Weapon: Cleansing Staff
Type: Active
Description: Magickally purge the target of debuffs. An essential spell given the prevalence of debuffs in the game.
Raise
AP Cost: 200
Weapon: Staff of Blessings
Type: Active
Description: Magickally revive the target, removing KO. Deals damage to undead. Crucial for restoring fallen teammates, especially in challenging battles.
Curaga
AP Cost: 300
Weapon: Spring Staff
Type: Active
Description: Magickally restores a great amount of HP. Deals damage to undead. A powerful heal for when MP is abundant, capable of saving multiple units.
Reraise
AP Cost: 400
Weapon: Cheer Staff
Type: Active
Description: Grant RERAISE buff to the target. Automatically grants Raise on them if they are KO'd. A top-tier skill that automatically revives a unit upon KO, though the buff is consumed after use.
Arise
AP Cost: 400
Weapon: Nirvana
Type: Active
Description: Magickally revives the target. Removes KO and restores full HP. Deals damage to undead. A superior version of Raise that restores full HP.
Refresh
AP Cost: 400
Weapon: Staff of the Magi
Type: Active
Description: Magickly cleanse the target of debuffs uneffected by Esuna. An improved Esuna that removes Attack Down and Magick Down debuffs from allies.
Turbo MP
AP Cost: 250
Weapon: White Robe
Type: Passive
Description: Spells cost twice their normal MP.

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