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Part 114
Final Fantasy Tactics

Part 114

Navigate Part 114's missions in Final Fantasy Tactics A2! Get expert tips for Airship S.O.S!, A Small Favour, and Ordalia Airships Grounded. Don't miss out!

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Navigate Part 114's missions in Final Fantasy Tactics A2! Get expert tips for Airship S.O.S!, A Small Favour, and Ordalia Airships Grounded. Don't miss out!

Alright, let's dive into Part 114 of our journey through Final Fantasy Tactics A2. This section's got a few interesting missions that'll test your skills, especially if you're not prepared. We'll cover a couple of battle quests and one that's all about fetching an item. Stick with me, and we'll get through these with no problem!

First off, there's a general tip about charm traps – just be aware they're scattered around. If you find yourself in a tough fight, bringing a White Mage to handle status effects is always a solid plan. For the Antlions and Chocobos, take them out early, as their skills can be brutal. Then, focus on the Jelly, especially if Geomancy is a concern. Keep an eye out for that sparkle; it usually means you're on the right track to winning the mission.

Now, let's get into the specifics of the missions:

Mission D4-09 ~ Airship S.O.S!

Mission Giver: Neah, Accidental Witness

The Gist: Someone's hijacked an airship right in the dock, and the authorities haven't been alerted yet. You're called in to sort it out quietly.

Mission Details
Rank: 19 Fee: 300 Gil Days: 20
Quest Type: Battle Reward: 2960 Gil, Gurnat X 2, Strange Liquid X 4
Dispatch Mission: Yes Can be canceled: Once accepted
Talents Required: Teamwork: 15, Adaptability: 15 Members: 6
Destination: Moorabella Gain: 38 Clan Points

Your Objective: Defeat all Foes!

Law: Being Robbed (Having gil or items stolen is forbidden).

Walkthrough: This mission throws a total of 3 thieves and 2 soldiers at you, all Hume. Honestly, they're pretty weak. The soldiers use Provoke, which can inflict Berserk on your units – a bit of a nuisance, but manageable. The thieves are armed with Steal Gil. To avoid breaking the law, your best bet is to take out the enemy thieves from a distance. Alternatively, you can use Safeguard or a similar clan privilege to protect your gil and items. Since these enemies are on a low level, and this mission unlocks after you get Hurdy, you should easily outlevel them. I personally found the rank difference quite large!

Mission D4-11 ~ Wanted: Sky Pirate Vaan

This is a storyline mission, so just follow the main quest!

Mission D4-12 ~ A Small Favour

Mission Giver: Master Metallurgist

The Gist: The Master Metallurgist needs an Ether. Your job is to bring it to him.

Mission Details
Rank: 30 Fee: 400 Gil Days: 20
Quest Type: Defeat Mark Reward: 7880 Gil, Wyvern Wing X 1
Dispatch Mission: No Can be canceled: Once accepted
Talents Required: None specified Members: 1
Destination: Tramdine Fens Gain: 60 Clan Points

Items Required: Ether

Walkthrough: This is a straightforward fetch quest. You need to bring an Ether to Tramdine Fens and then follow a series of clues to specific locations. You'll have to visit these spots multiple times to complete the quest. Here are the locations you'll need to visit:

  • City to the South: Goug
  • Sun Begins March Across the Sky: Nazan Mines
  • Land where the Sun Sets: The Ruins of Delgantua
  • Northern Reaches of Strait: Zedlei Forest
  • Island at End of the World: Zellia, the Forbidden Land

Just head to each spot when prompted, and you'll wrap this up in no time.

Mission D4-14 ~ Ordalia Airships Grounded

Mission Giver: Ash, Airship Pilot

The Gist: A group of bombs from Sant D'alsa Bluff are threatening the aerodrome, and their detonation could destroy the entire airship fleet. You need to destroy them all before they explode!

Mission Details
Rank: 25 Fee: 400 Gil Days: 20
Quest Type: Battle Reward: 4610 Gil, Strange Liquid X 2
Location: Fluorgis Dispatch Mission: Yes
Talents Required: Teamwork: 15, Adaptability: 15 Members: 6

Walkthrough: This is another battle mission. The main threat here is the bombs, but the description doesn't give specific details on how they function or the exact enemy composition beyond mentioning

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