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Part 332
Final Fantasy Tactics

Part 332

Explore the abilities of various enemies in Final Fantasy Tactics: A2, including Oversoul, Pit Beast, Plague, Rafflesia, Reaver, and Red Chocobo.

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Explore the abilities of various enemies in Final Fantasy Tactics: A2, including Oversoul, Pit Beast, Plague, Rafflesia, Reaver, and Red Chocobo.

This section details the abilities and weaknesses of several enemies encountered in Final Fantasy Tactics: A2.

Wyrmcraft

Few, if any, can stand before the might of the great wyrms and prevail.

  • Dragon Force — Raises ATTACK and MAGICK.
  • Blink Counter — Counter attack and knock back the attacker after being the target of an offensive action.
  • Absorb Damage — Gain HP equal to 10% of damage taken.
  • Pugilist — Raises ATTACK and DEFENCE.
  • Defence Up — Raises DEFENCE. Decreases physical damage received.

Weakness: Holy

Half Damage: Fire, Ice, Thunder

Absorb: Dark

Oversoul

A demon that harvests souls for the lord of the dead.

  • Nightmare
    • Deep Sleep — Stops the target and puts it to SLEEP.
    • Shackle — Immobilizes and DISABLES the target.
  • Dark Magicks
    • Darkga — Deals massive dark damage to its target.
  • Counter — Counter attack when targeted with an offensive action.
  • Imprevious — Grants the user immunity to debuffs.

Weakness: Holy

Absorbs: Dark

Pit Beast

This pit beast expels gastric acids on its victims, dissolving them for later consumption.

  • Sands
    • Bile — Deals damage and lowers DEFENCE and RESILIENCE.
    • Sandstorm — Deals earth damage and BLINDS units in a small area.
    • Suffocate — Delays the target's next turn.
    • Subsidence — Deals earth damage to surrounding units.
  • Bonecrusher — Counter attack after taking physical damage. Always deals greater damage than that taken.
  • Critical: Vanish — Becomes INVISIBLE when user is HP Critical.
  • Blur — Avoid hand-cannon and gun-based basic attacks.
  • Unscarred — Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP.
  • Geomancy — Lowers resistance to the user's elemental attacks.

Weakness: Wind

Absorb: Earth

Plague

The gaze of this giant eye can freeze foes where they stand.

  • Enthrallment
    • Glare — Turns the target to STONE.
    • Demonic Gaze — CONFUSE the target.
    • Bewitching Glance — CHARMS and SLOWS the target.
    • Binding Circle — SLOWS the target and lowers its SPEED.
    • Dread — ADDLES and DISABLES the target.
    • Roulette — Randomly KO one unit.
  • Archer's Bane — Avoid all bow-based basic attacks.
  • MP Shield — Damage taken depletes MP rather than HP.
  • Reflex — Avoid all basic attacks.
  • Resistance Up — Raises Resistance. Decreases magick damage received.
  • Reveal — Enables the user to see and target INVISIBLE units.

Weakness: Holy

Absorbs: Dark

Rafflesia

A pungent aroma surrounds this giant plant beast. It lashes its prey with powerful vines.

  • Ambrosia
    • Seed — Releases a seed that quickly grows into a new ally.
    • Nectar Volley — POISONS and SILENCES units in a small area.
    • Vine Lash — Damages, SLOWS, and delays the next turn of surrounding units.
    • Blinding Cloud — BLINDS surrounding units.
    • Soporific Cloud — Puts surrounding units to SLEEP.
    • Bewildering Cloud — CONFUSES surrounding units.
  • Absorb Damage — Gain HP equal to 10% of damage taken.
  • Impervious — Grants the user immunity to debuffs.

Weakness: Fire

Absorb: Water, Earth

Reaver

A creature of the spirit world whose cruelty knows no bounds. Blood stains its gruesome claws.

  • Bestial Force
    • Rend Shield — Deals damage and may destroy the target's shield.
  • Martial Arts
    • Holy Strike — Deals holy damage.
    • Rend Armour — Has a chance to destroy the target's armour.
  • Evade Magick — Resist spells that deal damage.
  • Impervious — Grants the user immunity to debuffs.

Weakness: Earth

Red Chocobo

The red-plumed chocobo rains destruction from the skies with its choco meteor.

  • Chocobo Wiles
    • Choco Cure — Restores HP to surrounding units.
    • Choco Meteor — Damages units in a small area.

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