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Part 334
Final Fantasy Tactics

Part 334

Explore monster abilities, weaknesses, and resistances for Toughskin, Wendigo, Werewolf, White Chocobo, White Pudding, and Wolf in Final Fantasy Tactics.

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Explore monster abilities, weaknesses, and resistances for Toughskin, Wendigo, Werewolf, White Chocobo, White Pudding, and Wolf in Final Fantasy Tactics.

Toughskin

The Toughskin boasts a shell that is impervious to swords. Its abilities include Shell Crush, which can crush enemy equipment with its jaws (Munch), and Resonate, which disables all units wielding bladed weapons by causing them to vibrate. It also possesses Magick Counter, allowing it to reflect magicks back at the caster (requiring MP), and Counter, to retaliate against offensive actions. Defence Up increases its defense and reduces physical damage taken. Immunity prevents buffs and debuffs from being removed. Its weakness is Wind, and it absorbs Earth.

Wendigo

These headless giants are known for their hatred of men. Their abilities include Brute Force, which deals damage and delays the target's next turn (Bone Shatter), and raises the potency of the next physical attack (Brute Strength). They can also split the earth to deal earth damage (Sunder Earth) and may destroy a target's helm with a fist attack (Helmsplitter). Strike Back allows them to avoid basic attacks and counter. They also have Counter, Bonecrusher (countering physical damage with greater damage), Charged Attacks (attacks consume MP for additional damage), and Immunity. Their weakness is Thunder, and they absorb Ice.

Werewolf

Part man, part beast, werewolves shred their prey with sharp claws. Their Call of the Wild ability includes Roar (removes buffs from all units), En Garde (enters a defensive stance, countering until next turn), Slug (strikes with a powerful swing that ignores armor defense), Howl (depletes MP and confuses targets in a cone), and Assault (damages and immobilizes the target). They can also use Items like Eye Drops (removes BLIND), Antidote (removes POISON), and Echo Grass (removes SILENCE). Critical: Berserk grants BERSERK when HP is critical. They also have Counter, Unscarred (raises stats at full HP), Death Strike (increases critical hit chance), Concentration (increases hit chance), Reveal (targets invisible units), Item Lore (increases consumable effects), and Avoid Traps. Their weakness is Wind.

White Chocobo

The White Chocobo restores magickal power with its choco recharge. Its Chocobo Wiles abilities include Choco Cure (restores HP to surrounding units), Choco Recharge (restores MP), and Choco Barrier (grants PROTECT and SHELL to surrounding units). It also has Immunity. Its weaknesses are Water, Thunder, and Holy.

White Pudding

This gelatinous monster resists both physical and magickal attacks. Its Metamorphosis abilities include Simper (CHARMS the target) and Menace (SILENCES and TOADs the target). It also possesses Arcane Magick, which includes Graviga (reduces HP by 50%), Magick Counter (reflects magicks), and Ribbon-bearer (allows equipping a ribbon). Its weaknesses are Holy and Dark, and it is immune to Thunder, Wind, Fire, Water, Ice, and Earth.

Wolf

Wolves are found in the wild places of Ivalice. Their Maw abilities include Fangs (attacks with sharp fangs), Summon Pack (calls allies), Screech (damages and CONFUSES the target), Chilling Blow (deals ice damage and IMMOBILIZES targets), and Fiery Blow (deals fire damage and SILENCEs targets).

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