Master Part 40 of Final Fantasy Tactics! Learn how to handle the 'Wanted: Musicians!' and 'Wanted: Moogle Rangers!' missions with expert tips and strategies.
Alright, let's dive into Part 40 of our Final Fantasy Tactics adventure! This section covers a couple of interesting dispatch missions, and one of them, 'Wanted: Moogle Rangers,' actually throws you into a full-blown battle. We'll break down what you need to know for both.
Wanted: Musicians!
This first one, 'Wanted: Musicians!', is straightforward. It's a 'Satisfy Petitioner' type quest that requires you to send a unit capable of carrying an instrument. The mission details are:
| Rank | 26 |
| Fee | 400 Gil |
| Days | 20 |
| Quest Type | Satisfy Petitioner |
| Destination | Aisenfield |
| Members | 6 |
| Clan Points | 52 |
The key here is that you need someone who can wield an instrument. The guide suggests either Hardy the Bard or any Chocobo Knight equipped with an instrument. Once you dispatch them, it'll take 6 days to complete. Just make sure you have a unit that fits the bill and send them on their way!
Wanted: Moogle Rangers
Now, this next mission, 'Wanted: Moogle Rangers,' is where things get interesting. It's a 'Headhunt' type quest with a Rank of 32, costing 500 Gil and taking 20 days. The objective is to defeat a group of five moogles who are apparently quite disruptive.
| Rank | 32 |
| Fee | 500 Gil |
| Days | 20 |
| Quest Type | Headhunt |
| Destination | Sant D'alsa Bluff |
| Members | 6 |
| Clan Points | 64 |
The mission briefing warns you not to be fooled by their cute appearance, and they're wanted for disrupting the peace and trespassing. The law for this mission is 'Missing' and 'Missing with an action is forbidden,' which is a bit of a humorous jab at the game's mechanics, reminding you that accuracy is key!
The Moogle Rangers
These five moogles aren't your average critters. Each one has a distinct job and set of skills:
- Mark I: Moogle Knight, using Moogle Attack, Moogle Lance, and Moogle Rush.
- Mark II: Black Mage, casting Fira, Blizzara, Thundara, and Thundaga.
- Mark III: Juggler, with Ring Toss, Molotov Cocktail, Ball Toss, and Smile Toss.
- Mark IV: Chocobo Knight (or White Rider), using Choco Beak and Choco Recharge.
- Mark V: Flintlock, equipped with Prime and Ether Boost.
Strategy for the Fight
Taking down these moogles requires a bit of tactical thinking. Here's a recommended approach:
- Prioritize the Black Mage (Mark II): Their powerful magic can quickly decimate your party, so taking them out early is crucial.
- Deal with the Juggler (Mark III): The Juggler's 'Ring Toss' can inflict status ailments or damage, making them another high-priority target.
- Focus on the Moogle Knight (Mark I): This unit can dish out significant physical damage, so it's wise to eliminate them next.
- Finish off the Flintlock (Mark V) and White Rider (Mark IV): These two are generally less threatening than the others. You can take them out in any order you prefer.
Tip: Bring a White Mage to this battle, as there are traps scattered around the battlefield that can catch your party off guard.
Red King of Cinquleur
The source text also briefly mentions a mission called 'Red King of Cinquleur,' which is a 'Defeat Mark' type quest with a Rank of 44. The reward includes Gil, a Chocobo Skin, and a Coeurl Pelt. While the source doesn't go into detail about the battle itself, it's good to know it's part of this section.
That wraps up Part 40! It's a mix of simple dispatch and a more challenging combat encounter. Keep these strategies in mind, and you'll clear these missions in no time!
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