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Part 3
Final Fantasy Tactics

Part 3

Final Fantasy Tactics A2: Grimoire of the Rift walkthrough for Part 3. Learn about mission types, the Quest Report, and important gameplay differences from the original.

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Final Fantasy Tactics A2: Grimoire of the Rift walkthrough for Part 3. Learn about mission types, the Quest Report, and important gameplay differences from the original.

This section of the guide covers the completion of Part 3 of Final Fantasy Tactics A2: Grimoire of the Rift. It details the addition of more quests and information regarding the Heritor job class.

The guide's author provides updates on the progress of completing the walkthrough, aiming to finish all guides by Christmas of 2008. Subsequent updates track the increasing number of completed missions and the eventual completion of the guide in early 2009.

[1.03] Important Information

This section highlights key differences between Final Fantasy Tactics Advance and Final Fantasy Tactics A2: Grimoire of the Rift.

  • Law System: The law system is now predetermined per battle and does not change. Breaking the law results in losing clan privileges, the ability to revive fallen members, and a law bonus.
  • Difficulty and Bazaar: The game is harder initially, requiring decent weapons obtained through the Bazaar system. Loot dropped by enemies or received as mission rewards is used to craft weapons via recipes.
  • Hard Mode: An optional hard mode increases enemy intelligence, strength, and speed by 50%, encouraging aggressive play.
  • Turn Structure: The turn order is determined by unit speed, with faster units moving first, rather than a strict player-then-enemy turn structure.
  • MP: All units start with 0 MP, making mages more challenging to use initially, though they have a regeneration rate of 10 MP per turn.

[2.01] Missions

Missions are the core of the game, providing income and progression. There are 400 missions in total, divided into Story, Mission, and Dispatch types. Only 300 missions are listed in the Primer, with the remaining 100 being random encounters.

  • Story Missions: Necessary for game advancement.
  • Missions: Optional missions that do not advance the main story.
  • Dispatch Missions: Involve sending clan members on tasks while the player continues other activities.

The Quest Report on the Clan Info Screen tracks all seen and completed missions. Missions are organized into blocks of 16 within a 5x5 grid. The guide uses a notation system combining the grid coordinates (e.g., A1) and the mission number within the block (e.g., - 10) to identify each mission (e.g., A1 - 10).

A sample mission entry format is provided, including Name, Rank, Fee, Days, Required Items, Quest Type, and Reward.

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