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Part 64
Final Fantasy Tactics

Part 64

Final Fantasy Tactics Part 64 covers missions A Chill in the Night and To Be a Spellblade, detailing rewards and requirements.

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Final Fantasy Tactics Part 64 covers missions A Chill in the Night and To Be a Spellblade, detailing rewards and requirements.

Walkthrough
  1. 1
    Mission B4-11 ~ A Chill in the Night: Accept the quest from Tod Hapwell to find the source of monsters plaguing the lands. The destination is Fluorgis and requires 1 member. This is a Satisfy Petitioner quest with a rank of 19, a fee of 300 Gil, and 20 days to complete. The reward is 5080 Gil, 1 Windslicer Pinion, and 38 Clan Points. This mission can be canceled once accepted.
  2. 2
    Mission B4-12 ~ To Be a Spellblade: Accept the quest from Hana, Red Mage, to fight at her side for the spellblade trial. The destination is Moorabella and requires 3 members. This is an Escort quest with a rank of 28, a fee of 400 Gil, and 20 days to complete. The reward is 8190 Gil, 2 Unpurified Ether, and 56 Clan Points. The law forbids actions by Gria, allowing them only to move and perform basic attacks. Your objective is to protect Hana and defeat 10 foes. You are allowed three units, with the third being a White Mage. Hana, the Red Mage you protect, is powerful and has Doublecast. You will face Viera with various jobs. The initial enemies include a Fencer with Swarmstrike, an Assassin with Silence and Slow, and a Green Mage with Silence. A White Mage will warp in, making it crucial to defeat them to prevent enemy healing. Later, a Red Mage with basic magick skills and a Fencer with basic abilities will join the party.
Tips
  • For the Snakeheart fight mentioned prior to the missions, focus solely on defeating Snakeheart. His dangerous spells include Death, Scathe, and Gigaflare. The supporting Black Mages use Thunder spells and Pierce, while the Alchemist uses Flare and Poison, and the White Mage uses Cura, Esuna, and Flare. The Beastmaster has the Shadow Shade Tome. Their defense is weak, so fast melee hitters with resistance are recommended. Ranged units with Stopshot and Silenceshot are essential. Haste on your team can be beneficial.
  • In "To Be a Spellblade," the enemy Viera are fast, so fighting quickly is important.

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