Explore Part 330 of Final Fantasy Tactics, detailing abilities for creatures like Loup-Garou, Luchorpan, Malboro, Mamatrice, Magick Pot, Malboro King, and Mimic.
Loup-Garou
The Loup-Garou is a variant of the werewolf that retains enough intelligence to use items to heal its wounds. It is weak to Wind-elemental attacks.
Abilities:
- Call of the Wild: Werewolves raise a blood-curdling cry as they rend the flesh of their prey.
- Roar: Lets out a bestial roar, removing buffs from all units.
- Slug: Strikes the target with a powerful swing of the arm, ignoring the target's armour DEFENCE.
- Assault: Throws the user's weight into a ferocious charge, damaging and IMMOBILIZING the target.
- Blink Counter: Counter attacks and knocks back the attacker after being the target of an offensive action.
- Charged Attacks: Attacks consume MP, but deal additional damage.
Luchorpan
This variety of baknamy boasts a broad range of physical and magick attacks. Its attacks pass unhindered through a foe's defence.
Abilities:
- Taktak: The attacks of the baknamy pass unhindered through a foe's defence.
- Magick Hammer: Smites foe with a mysterious hammer, depleting the target's MP.
- Mutilate: Steals the target's life force, restoring the user's HP.
- Green Magick: The magicks of the GREEN MAGE lend strength and succor to her allies.
- Sleep: Puts units in a small area to SLEEP with a powerful gas.
- Blind: Conjures a black mist to BLIND the target.
- Silence: Steals the target's voice, SILENCING units in a small area.
- Tranq: Soothes the target's nerves, raising ACCURACY.
- Leap: Stimulates the muscles in the user's legs, raising MOVE and JUMP.
- Absorb Damage: Gains HP equal to 10% of damage taken.
- Return Fire: Avoids all bow-based enemy attacks and fires an arrow back at the attacker.
- Bonecrusher: Counter attacks after taking physical damage, always dealing greater damage than that taken.
- Death Strike: Makes the user lucky, increasing the chance to score a critical hit.
- Magick Counter: Casts magicks targeting the user back at the caster; magicks cast in this way require MP.
- Concentration: Focuses the user's thoughts, increasing the chance to hit.
- Resistance Up: Raises RESISTANCE, decreasing magickal damage received.
- Avoid Traps: The user will not spring traps.
Malboro
A slithering mass of tentacles and filth with a terrible stench. It is weak to Wind-elemental attacks.
Abilities:
- Halitosis: Malboros and their kin belch noxious gases and are generally unpleasant.
- Bad Breath: Lets out a fetid belch to BLIND, SILENCE, and POISON targets in a cone in front of the user.
- Putrid Breath: Lets out a belch of otherworldly stench, afflicting the target with TOAD, DOOM, and CONFUSE.
- Goo: Envelops the target with thick mucus, IMMOBILIZING and lowering the target's SPEED.
- Eerie Sound Wave: A focused sound wave sends chills through the target, neutralizing buffs.
- Purify: Merges gasses deep within the body into a restorative, removing debuffs from the unit.
- Counter: Counter attacks when targeted with an offensive action.
- Immunity: Neither buffs nor debuffs can be removed from the user.
- Unscarred: Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP.
Mamatrice
This variety of cockatrice is covered in snow white feathers and is a rare bird, seldom seen.
Abilities:
- Territorialism: Cockatrices use their powerful wings to shield themselves from attack and strike at their prey.
- Peck: Runs the target through with a ferocious strike of the beak.
- Devour: Dives out of the sky with blinding speed, damaging units in a large area.
- Territorial Marking: Leaps into the air and lands with a heavy thud, damaging units caught underneath.
- Fortify: Focuses the user's energy, raising ATTACK.
- Absorb Damage: Gains HP equal to 10% of damage taken.
- Impervious: Draws Mist into the user's body, granting the user immunity to debuffs.
Magick Pot
An unusual magickal creature of fickle temperament. Few can say just what a magick pot will do. It absorbs Wind, Water, Ice, Fire, Lightning, Earth, Holy, and Dark elemental attacks.
Abilities:
- ???: Few can say just what a magick pot will do...
- Pester: "Gimme elixir!"
- Punish: "No loot for you!"
- Reward: "Thanks!"
- Safeguard: Prevents the user's equipment from being stolen or destroyed.
Malboro King
Lord of the Malboros, with the crown to prove it.
Abilities:
- Halitosis: Malboros and their kin belch noxious gases and are generally unpleasant.
- Eerie Sound Wave: A focused sound wave sends chills through the target, neutralizing buffs.
- Putrid Breath: Lets out a belch of otherworldly stench, afflicting the target with TOAD, DOOM, and CONFUSE.
- Cloying Breath: A sickly sweet breath that lulls those who breathe it to SLEEP. Also SLOWS targets in a cone in front of the user.
- Malboro Song: The mysterious song of the malboro, granting REGEN and raising ATTACK of units in a small area.
- Counter: Counter attacks when targeted with an offensive action.
- Absorb Damage: Gains HP equal to 10% of damage taken.
- Immunity: Neither buffs nor debuffs can be removed from the user.
- Lifespring: The user gains REGEN, restoring HP each round.
Mimic
These fiendish creatures conceal themselves to take unwary adventurers by surprise.
Abilities:
- Paper-Rock-Scissors: Mimics have their own peculiar way of fighting.
- Rock: Draws in the body's limbs and absorbs Mist from the air, restoring the user's HP.
- Sciss: (Ability description incomplete in source)
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content