Master the Loar Cup in Final Fantasy Tactics A2! This guide breaks down each of the 5 bouts, including enemy strategies, forbidden laws, and tips for victory.
Alright, let's talk about Part 31. This section is all about getting ready for some clan tournaments, specifically the Loar Cup. It also touches on dealing with some tough enemies, like a certain speedy bunny, and gives you a heads-up about traps. Remember, patience and a solid defense are key when facing these guys.
Dealing with the Bunny: The guide mentions a tricky bunny enemy. The best advice is to be patient. Use the Doom ability to ensure it's defeated, or just pile on a ton of damage. The absolute worst thing you can do is let it get to HP Critical. If it vanishes and you can't track it, you'll be in a world of hurt and might have to reset. Also, don't bother fighting the endless waves of monsters that appear; focus on the bunny and escape before you get overwhelmed by reinforcements.
Mission A3-05 ~ Loar Cup
This is a clan tournament with a few specific rules:
- Maximum team size: 6 units
- Bouts to be won: 5
The tournament is held at the Jylland Branch Tourney Guild.
Here's a breakdown of the Loar Cup details:
| Loar Cup | Rank: 34 | Fee : 500 Gil | Days : 20 |
| Items (Required) : -- | Quest Type : Battle | Reward : 4290 Gil | |
| Dispatch/Recommended : Lanista | Talents (Required) : Negotiation: 0, Aptitude: 0, Teamwork: 28, Adaptability: 28 | Destination : Moorabellla | |
| Members : 6 | Gain 68 Clan Points | Can be canceled once accepted |
Bout 1: Camoa Braves
Mission Objective: Defeat all foes in the entry bout!
Law Forbidden: Using MP (Actions that consume MP are forbidden).
Your first fight is against the Camoa Braves. Honestly, they're not too tough. Focus on taking out their mage and monk right away, as they're the biggest threats. The other units are basically just there to soak up damage. Keep an eye on the laws, as they'll change for each bout. Since MP is forbidden here, make sure your team is versatile enough for future rounds where it might be allowed.
Bout 2: Veluga Pirates
Mission Objective: Defeat all foes in the second bout!
Law Forbidden: Actions By Viera (Viera may only move and perform basic attacks).
Next up are the Veluga Pirates. Their main threat is the Juggler, so take them down first. Also, watch out for the Thief who might try to steal your items. The Vikings have strong melee and magic, but they're slow, making them easier to outmaneuver and hit. These early rounds are just warm-ups for the tougher fights ahead.
Bout 3: 100 Geniuses
Mission Objective: Defeat all foes in the third bout!
Law Forbidden: Items (Items are Forbidden).
This law shouldn't give you too much trouble, as items aren't always essential. You'll face the 100 Geniuses, who are mostly magic users. Prioritize taking down the Sage first, as their magic can be devastating. The Illusionist is next; they take time to charge their MP, so you have a window to deal with them before they unleash powerful spells. The Black Mage and White Mage are less of a threat compared to the Sage and Illusionist.
Bout 4: Arbiters of Death
Mission Objective: Defeat all foes in the elimination bout!
Law Forbidden: Dealing < 50 Damage (Dealing < 50 Damage is forbidden).
This law might be tricky if your party isn't strong enough. You're up against the Arbiters of Death, featuring a Sniper, Sage, Hunter, Illusionist, Dragoon, and Berserker. This is a tough one! Keep your White Mage in the back to heal. Target the Illusionist first to prevent widespread damage, then the Sniper because of their Doubleshot ability. After that, take down the Sage. The Dragoon has a lot of HP, so it might be better to focus on the Hunter next, leaving the two front-line attackers for last. Heal up before the final bout!
Bout 5: Final Bout
Mission Objective: Defeat all foes in the final bout!
Law Forbidden: Targeting Distant Units.
Get ready for the final battle! This section of the guide implies the final bout will be quite challenging, so make sure your team is prepared and healed from the previous fight.
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