Master Final Fantasy Tactics Part 63! Learn strategies for defeating tough enemies in Moorabella and efficiently completing dispatch missions like Wanted: Shiny Maces.
Alright, let's dive into Part 63 of our journey in Final Fantasy Tactics A2. This section covers a couple of interesting missions, including a battle in Moorabella and a dispatch mission that's pretty straightforward. We'll break down the enemies, the objectives, and how to get through them with minimal fuss.
Mission: Defeat all Foes (Moorabella)
First up, we've got a battle mission in Moorabella. Your main objective here is simple: defeat all the enemies on the field. The catch? You're forbidden from using Summoning Scions, so you'll need to rely on your other units and abilities.
The Opposition:
You'll be facing a mix of tough opponents: 3 Parivir, 2 Ninjas, and an Assassin. While they're not pushovers, they're definitely manageable if you approach them smartly.
Strategy:
- Priority Targets: Your first priority should be the Assassin. They have Time Magick, which can really mess with your plans and make the fight harder. After the Assassin, focus on the Ninja units that have Veil. Taking these two out early will significantly reduce the threat.
- Dealing with the Rest: The remaining enemies consist of a Ninja with Throw and the three Parivirs. While Parivirs can use Iai Blow, which has a small chance of a one-hit KO, they are generally less of an immediate threat compared to the Assassin and Veil Ninjas. You can afford to take them down after the higher-priority targets.
This mission is considered relatively easy if you follow this approach. Plus, you get the chance to learn the Parivir Job from these enemies, which is a nice bonus!
Mission: Wanted: Shiny Maces (Dispatch)
Next, we have a dispatch mission called 'Wanted: Shiny Maces'. This one is super simple and doesn't involve any direct combat on your part.
The Setup:
- Quest Giver: Chita, from Chita's Weapons, needs help polishing maces.
- Requirements: You need to send a unit capable of wielding a mace. Given the early stage of the game, this means a Green Mage, Sage, or Alchemist would be perfect. The unit doesn't need any specific experience, just the ability to equip a mace.
- Duration: The mission takes 20 days.
- Destination: The Bisga Greenlands.
- Reward: You'll get 1110 Gil, an Aged Turtle Shell, 2 Soft Cotton, and 1 Bone Chip. You also gain 10 Clan Points.
How to Complete:
Simply select a unit that can wield a mace, assign them to the mission, and send them off. You don't need to worry about setting up a battle or anything complex. Just wait for the 20 days to pass, and you'll get your dispatch back with the rewards. It's an easy way to earn some decent Gil and items!
Mission: Aid the Serpent (Headhunt)
Finally, we have 'Aid the Serpent,' a headhunt mission. You're teaming up with Clan Serpentina to take down a mark, which turns out to be Duke Snakeheart, an Arcanist and one of the Duelhorn Four.
Objective: Defeat the Mark (Duke Snakeheart).
Restrictions: Actions by Viera are forbidden, meaning Viera units can only move and perform basic attacks. This is a crucial restriction to keep in mind when forming your party.
Details:
- Rank: 39
- Fee: 500 Gil
- Days: 20
- Destination: The Ruins of Delgantua.
- Reward: 5320 Gil, 2 Adamantite. You also gain 78 Clan Points.
- Required Quest: Caravan Cry.
This mission requires careful planning, especially with the Viera restriction. We'll cover more detailed strategies for Duke Snakeheart in the next section.
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