Navigate Part 25 of Final Fantasy Tactics A2: Grimoire of the Rift. This guide covers missions like 'The Whom Gods Bow,' 'An Unfamiliar Land,' and the 'Moorabella Cup' tourney.
This section covers three missions: "The Whom Gods Bow," "An Unfamiliar Land," and "Moorabella Cup." "The Whom Gods Bow" and "An Unfamiliar Land" are investigation quests that involve speaking with Lezaford. The "Moorabella Cup" is a battle-type quest with specific rules and enemy encounters.
The Whom Gods Bow
- Rank: 17
- Fee: 300 Gil
- Days: 20
- Quest Type: Investigation
- Reward: 5040 Gil, Lightwing Crystal X 3
- Destination: The Aldanna Range
- Members: 1
- Gain 34 Clan Points
- Talents Required: Teamwork 33, Adaptability 33
- Dispatch Mission: Yes
- Can be canceled once accepted
This mission is straightforward, requiring a visit to Lezaford for information.
An Unfamiliar Land
- Rank: 15
- Fee: 300 Gil
- Days: 20
- Quest Type: Investigation
- Reward: 1580 Gil, Ice Sigil X 4
- Destination: The Aldanna Range
- Members: 1
- Gain 30 Clan Points
- Talents Required: Teamwork 15, Adaptability 15
- Dispatch Mission: Yes
- Can be canceled once accepted
This mission also involves speaking with Lezaford to answer a question, with the information being added to your Clan Primer.
Moorabella Cup
- Rank: 41
- Fee: 500 Gil
- Days: 20
- Quest Type: Battle
- Reward: 7760 Gil
- Destination: Moorabella
- Members: 6
- Gain 82 Clan Points
- Talents Required: Teamwork 11, Adaptability 11
- Dispatch Mission: Yes
- Can be canceled once accepted
- Rules: Maximum 6 participants, 3 bouts to win
- Law Forbidden: Items
Entry Bout Strategy:
The first battle is against the Bangaa Brotherhood, a group of 6 Bangaa. Items are forbidden.
- Moredad the Cannoneer: Uses Foresight, Target, and Mortar.
- Warrior: Uses Rend Power, Rend Magick, Rend Speed, and Counter.
- Defender: Uses Hibernate and Mow Down.
- Gladiator: Uses Fire Soul, Thunder Assault, and Blizzard Tackle.
- Bishop: Uses Water, Aero, Break, aided by Blood Price.
- Templar: Uses Piercing Cry, Rasp, and Silence.
Target the Warrior first to prevent debuffs, then the Cannoneer. Conserve your units for the subsequent rounds.
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