Learn how to conquer the Green Dominion mission in Final Fantasy Tactics A2, unlocking the Green Mage class, and tackle the challenging An Unseen Foe mission to protect the Cluckatrice.
Alright, let's dive into some more missions in Final Fantasy Tactics A2! We've got a couple of interesting ones coming up that'll test your skills and even unlock a new class for your Viera.
Mission C3-14 ~ Green Dominion
First up is the Green Dominion mission. This one's a bit of a unique one, and completing it is super important because it unlocks the Green Mage class for your Viera units. You'll need a Teamwork and Adaptability of at least 3 for this one.
Mission Details:
| Green Dominion | Rank : 2 | Fee : 100 Gil | Days : 20 |
| Items (Required) : -- | Quest Type : Battle | Reward : 370 Gil, Xergis Tin X 4, Gikhet Lead X 3, Birch X 2 | |
| Dispatch/Recommended : -- | Dispatch Mission ? = No | ||
| Talents (Required) : Negotiation : 0, Aptitude : 0, Teamwork : 3, Adaptability : 3 | Destination : Targ Wood | ||
| Members : 6 | Gain 4 Clan Points |
Objective: Defeat all Foes!
Law Forbidden: Reaction Abilities
So, you're heading to Targ Wood to deal with a strange group chanting about a 'green dominion' and something called a 'Njrg'. When you get there, you'll find several green mages, fittingly named 'Miss Midori' (which means 'Miss Green' in Japanese). Only one of them actually uses magic, so focus your attacks on her first. The rest will just waddle up to you and try to hit you with weak physical attacks that only do about 6-8 damage. Honestly, it's like fighting baby seals!
There are two chests to keep an eye out for: one to the northeast and a pot behind the mages' chanting circle. This mission is pretty straightforward and a great way to get that Green Mage class unlocked!
Mission C3-15 ~ An Unseen Foe
Next, we've got a mission called An Unseen Foe. This one's a bit trickier and requires some serious protection skills. You'll need a Teamwork and Adaptability of at least 22 for this mission.
Mission Details:
| An Unseen Foe | Rank: 50 | Fee : 500 Gil | Days : 20 |
| Items (Required) : -- | Quest Type : Investigation | Reward : 7880 Gil, Waterwyrd Crystal X 1 | |
| Quest: Poachers Spotted | Dispatch Mission ? = Yes | ||
| Dispatch/Recommended : Defender | Can be canceled once accepted | ||
| Talents (Required) : Negotiation : 0, Aptitude : 0, Teamwork : 22, Adaptability : 22 | Destination : Graszton | ||
| Members : 4 | Gain 99 Clan Points |
Objective: Protect the 'trices and defeat all foes!
Law Forbidden: Dealing < 20 Damage
This mission throws you into a pub fight in Graszton, dealing with illegal monster gambling. The real challenge here isn't the enemies themselves, but protecting the 'trices, especially the Cluckatrice, which has a measly 200+ health and can be one-shotted for around 100 damage. You're facing a Viking with Thunder, Pickpocket, and Strong-arm; a Soldier with Mug Gil and Provoke; and a Black Mage who prefers to bash with his rod. All enemies have Critical: Berserk, and buffs like Defense, Attack, or Resistance Up.
Your best bet is to use units with high movement or long-range attacks, like Fusiliers, to disable the enemies' actions with abilities like Disable or Stop. If you can't disable them, try to lure the AI into attacking your units instead of the vulnerable birds. It might hurt, but it's better than failing the mission. Successfully completing this mission marks the end of the Carm Mercantile Saga!
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