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Part 88
Final Fantasy Tactics

Part 88

Learn how to conquer the Green Dominion mission in Final Fantasy Tactics A2, unlocking the Green Mage class, and tackle the challenging An Unseen Foe mission to protect the Cluckatrice.

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Learn how to conquer the Green Dominion mission in Final Fantasy Tactics A2, unlocking the Green Mage class, and tackle the challenging An Unseen Foe mission to protect the Cluckatrice.

Alright, let's dive into some more missions in Final Fantasy Tactics A2! We've got a couple of interesting ones coming up that'll test your skills and even unlock a new class for your Viera.

Mission C3-14 ~ Green Dominion

First up is the Green Dominion mission. This one's a bit of a unique one, and completing it is super important because it unlocks the Green Mage class for your Viera units. You'll need a Teamwork and Adaptability of at least 3 for this one.

Mission Details:

Green DominionRank : 2Fee : 100 GilDays : 20
Items (Required) : --Quest Type : BattleReward : 370 Gil, Xergis Tin X 4, Gikhet Lead X 3, Birch X 2
Dispatch/Recommended : --Dispatch Mission ? = No
Talents (Required) : Negotiation : 0, Aptitude : 0, Teamwork : 3, Adaptability : 3Destination : Targ Wood
Members : 6Gain 4 Clan Points

Objective: Defeat all Foes!

Law Forbidden: Reaction Abilities

So, you're heading to Targ Wood to deal with a strange group chanting about a 'green dominion' and something called a 'Njrg'. When you get there, you'll find several green mages, fittingly named 'Miss Midori' (which means 'Miss Green' in Japanese). Only one of them actually uses magic, so focus your attacks on her first. The rest will just waddle up to you and try to hit you with weak physical attacks that only do about 6-8 damage. Honestly, it's like fighting baby seals!

There are two chests to keep an eye out for: one to the northeast and a pot behind the mages' chanting circle. This mission is pretty straightforward and a great way to get that Green Mage class unlocked!

Mission C3-15 ~ An Unseen Foe

Next, we've got a mission called An Unseen Foe. This one's a bit trickier and requires some serious protection skills. You'll need a Teamwork and Adaptability of at least 22 for this mission.

Mission Details:

An Unseen FoeRank: 50Fee : 500 GilDays : 20
Items (Required) : --Quest Type : InvestigationReward : 7880 Gil, Waterwyrd Crystal X 1
Quest: Poachers SpottedDispatch Mission ? = Yes
Dispatch/Recommended : DefenderCan be canceled once accepted
Talents (Required) : Negotiation : 0, Aptitude : 0, Teamwork : 22, Adaptability : 22Destination : Graszton
Members : 4Gain 99 Clan Points

Objective: Protect the 'trices and defeat all foes!

Law Forbidden: Dealing < 20 Damage

This mission throws you into a pub fight in Graszton, dealing with illegal monster gambling. The real challenge here isn't the enemies themselves, but protecting the 'trices, especially the Cluckatrice, which has a measly 200+ health and can be one-shotted for around 100 damage. You're facing a Viking with Thunder, Pickpocket, and Strong-arm; a Soldier with Mug Gil and Provoke; and a Black Mage who prefers to bash with his rod. All enemies have Critical: Berserk, and buffs like Defense, Attack, or Resistance Up.

Your best bet is to use units with high movement or long-range attacks, like Fusiliers, to disable the enemies' actions with abilities like Disable or Stop. If you can't disable them, try to lure the AI into attacking your units instead of the vulnerable birds. It might hurt, but it's better than failing the mission. Successfully completing this mission marks the end of the Carm Mercantile Saga!

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