Follow our Fallout 4 guide to complete The Changing Tide quest. Learn how to handle Uncle Ken, clear Echo Lake Lumber, and make crucial decisions that affect settlements and rewards.
Walkthrough
- 1The Hold Out: Return to the National Park Visitor’s Center and speak with Uncle Ken. Name-drop Mitch to calm him. After he detects enemies, he'll grant access to the Workbench, turning the location into a settlement and potentially earning you the “Push Back the Fog” trophy/achievement.
- 2Push Back The Fog: Check the Workshop for junk to build defenses. Enemies will attack from the south-west and north-east. Block the south-west entrance and focus on the north-east. Defeat the attacking Trappers.
- 3Uncle Ken's Decision: Talk to Uncle Ken. Pass a moderate speech check to convince him to come with you. Two more speech checks will become available: a moderate one (“I’m taking you back”) and a hard one (“Consider it a vacation”).
- 4If you convince him to leave, he will reside in The Last Plank.
- 5If you don't convince him, he will stay at the National Park Visitor’s Center settlement.
- 6Mitch rewards you the same regardless of your choice.
- 7Echo Lake Lumber: Head south-east across the highway to Echo Lake Lumber. Clear out any Feral Ghouls, particularly in the multi-floor store to the south-west of the bleachers.
- 8On the fourth floor, defeat the Glowing One and its minions.
- 9Malcolm's Offer: A man named Malcolm will appear. You can choose to let him live, which involves sending Far Harbor settlers to him.
- 10Agreeing to his offer nets you 615 Caps but Longfellow disapproves. This does NOT unlock the settlement.
- 11You can also accept Malcolm’s bribe, tell Small Bertha about him, and then either argue on his behalf or against him. Siding against Malcolm and refusing his scheme will make him hostile.
- 12Refusing to play a part in his cannibalistic scheme will cause him to turn hostile and attack.
- 13Loot the Terminal for “Levi’s Holotape” and a First Aid Box.
- 14In a Steamer Trunk upstairs, find “The Harvester”, a Ripper weapon with a “Chance to stagger on hit.”
- 15Return to Far Harbor: Speak with Small Bertha.
- 16If you took Malcolm’s bribe, you can send settlers to their doom (settlement not unlocked) or convince Small Bertha to let Malcolm have his land (less ideal).
- 17If you told Small Bertha to kill or drive off Malcolm, Longfellow approves.
- 18If you didn’t take Malcolm’s bribe, tell Small Bertha the news, and she will go to Captain Avery.
Tips
- Break down trees and junk walls at the National Park Visitor’s Center to maximize building space.
- The National Park Visitor’s Center is the first Far Harbor settlement without standing water, so high-end water pumps cannot be built there.
- Break down (do not store) junk lying around settlements to remove debris piles that impede building.
- When dealing with Malcolm, refusing his scheme and fighting him will unlock the settlement and yield rewards from both Malcolm and Teddy.
- For checking up on Uncle Ken: 390 XP, 610 Caps, Fire Belly Recipe
- For accepting Malcolm’s bribe: 615 Caps
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