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The Glowing Sea
Fallout 4

The Glowing Sea

Complete the Electrical Hobbyists Club in fallout 4. Disarm traps, find holotapes, and prepare for the Glowing Sea.

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Complete the Electrical Hobbyists Club in fallout 4. Disarm traps, find holotapes, and prepare for the Glowing Sea.

Walkthrough
  1. 1
    Enter the Electrical Hobbyists Club and proceed to the back room. Be cautious of two Laser Trip Wires on the right.
  2. 2
    In the open room, disarm the bathroom scale near the table and the Tesla Arc on the table. Disarm the Frag Mine further in.
  3. 3
    Proceed down the hallway, disarming Laser Tripwires one by one to avoid the turret. A Master lock on the east side leads outside.
  4. 4
    Head down into the cellar. Disarm the tripwire on the stairs (it fires a missile).
  5. 5
    Defeat the Assaultron in the cellar.
  6. 6
    Disarm another bathroom scale in the cellar.
  7. 7
    Check the toolbox on the north side for an Overdue Book and a Bobby Pin Box on the north-west table.
  8. 8
    At the back of the cellar, disarm the tripwire in the doorway and the laser trip wire on the shelf (these trigger a bomb and a turret).
  9. 9
    Collect three Holotapes from the table: “Hobby Club Message MAR15”, “Hobby Club Message MAR28”, and “Hobby Club Message APR21”. The terminal here has little use currently.
  10. 10
    Follow the freeway south until you find two houses where a random encounter may occur. Loot the houses.
  11. 11
    Continue south; your objective will change to the far southwest corner of the map, indicating you are approaching the “Glowing Sea”.
  12. 12
    Put on your Hazmat Suit and/or Power Armor. Be prepared for Deathclaws, Legendary Deathclaws, Radscorpions, and Feral Ghouls in the Glowing Sea.
  13. 13
    Head west/south-west to Federal Supply Cache 84NE. Kill the inactive Machine Gun Turrets outside.
  14. 14
    Inside the cache, loot the area. Activate the circuit breaker to turn on lights and turrets, and activate two Protectron Units which will turn hostile.
  15. 15
    Use the Expert terminal inside to open a security door leading to goodies and a Weapon Crafting station.
  16. 16
    Continue south/southwest to the Abandoned Shack.
  17. 17
    Inside the shack, find “Bill’s Suitcase” containing the “Installation K-21B Key” and the “Evacuation Plan”.
  18. 18
    Use the key to open the hatch and enter Installation K-21B.
  19. 19
    At the first guard post, check the desk for the “Employee 011985TP Personal Log”.
  20. 20
    In the large room beyond, defeat the few Synth enemies.
  21. 21
    Head down the stairs to the second floor, then around to the stairs to the first floor.
  22. 22
    Use the circuit breaker on the first floor to power the elevator and shut down two Protectrons.
  23. 23
    Find the Novice terminal to the left of the big computer and the Advanced safe down and to the right.
  24. 24
    Collect the **U.S. Covert Operations Manual** to the left of the terminal and the Power Armor in the corner.
  25. 25
    Use the elevator to return to the world map, exiting near the “Federal Surveillance Center K-21B” (formerly Abandoned Shack).
  26. 26
    Head west towards the Forgotten Church. Be wary of a potential Deathclaw encounter.
  27. 27
    Enter the Forgotten Church through a hole in the roof and follow the ramp down to find a Steamer Trunk.
Tips
  • The Laser Trip Wires can be disarmed for XP.
  • Listening to the Holotapes in the Electrical Hobbyists Club provides context.
  • Fast-traveling does not consume Fusion Cores.
  • The Glowing Sea is a high-radiation area with dangerous creatures.
  • The terminal in Installation K-21B can activate the elevator and disable Protectrons.

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