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Agility Perks
Fallout 4

Agility Perks

Explore the Agility perks in Fallout 4, including Gunslinger, Commando, Sneak, Mister Sandman, Action Boy/Girl, Moving Target, Ninja, Quick Hands, and Blitz. Learn how each perk impacts combat and stealth.

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Explore the Agility perks in Fallout 4, including Gunslinger, Commando, Sneak, Mister Sandman, Action Boy/Girl, Moving Target, Ninja, Quick Hands, and Blitz. Learn how each perk impacts combat and stealth.

This guide covers the Agility perks available in Fallout 4, detailing their effects, strengths, and weaknesses. Agility influences your ability to sneak, use V.A.T.S., and wield certain weapon types effectively.

  • Gunslinger: Boosts damage with non-automatic pistols by 20% per rank, with the fifth rank offering a chance to disarm and cripple. Pistols are generally strong in Fallout 4, making this a must-have for pistol enthusiasts. Grade: 6/6.
  • Commando: Increases damage with automatic weapons by 20% per rank, up to 100%, and adds stagger chance at rank five. Excellent for close-quarters damage but consumes ammo rapidly and has limited range. Grade: 4/6.
  • Sneak: Enhances your ability to remain undetected and increases sneak attack damage multipliers. Crucial for stealth builds, allowing for closer approaches and easier re-stealthing. The first four ranks are highly recommended. Grade: 6/6.
  • Mister Sandman: Increases sneak attack damage with silenced weapons by 15%, 30%, and 50% per rank. While less impactful than other stealth perks, it's a valuable addition for stealth builds using ballistic weapons. Grade: 4/6.
  • Action Boy/Action Girl: Increases Action Point (AP) regeneration rate by 25% per rank. With three ranks added in the Far Harbor DLC, this is a great perk for V.A.T.S. users. Grade: 6/6.
  • Moving Target: Grants +25 Damage Resistance and Energy Resistance while sprinting (two ranks) and reduces sprinting AP cost by half (third rank). Generally considered a weak perk due to its situational benefits and the AP cost of sprinting in combat. Grade: 3/6.
  • Ninja: Massively boosts sneak attack damage, with rank three providing a x10 modifier for melee sneak attacks. Essential for any build focusing on sneak attacks, whether melee or ranged. Grade: 6/6.
  • Quick Hands: Increases reload speed for most guns. Generally considered unnecessary as most guns reload fast enough, and those with slow reloads have large clip sizes. Grade: 3/6.
  • Blitz: Allows V.A.T.S. melee engagements at range, enabling teleportation to targets. Highly recommended for melee builds, especially when combined with V.A.T.S.

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