Learn about discovering areas, enemy difficulty scaling, and enemy/area respawns in fallout 4. Areas respawn in 1-3 weeks.
As you explore, you may notice various icons appearing above your compass (the small circular map in the bottom-left corner of your screen). These indicate nearby areas, with the icon giving some crude information as to what type of area it is - farm, factory, camp, town, swamp/lake, military installation, hospital, metro, junkyard, excavation site… just to name a few. When you get close to an area, you’ll “discover” it, gaining XP and permanently marking it on your map, allowing you to fast travel to it on a whim. This being the case, it’s usually worth the effort to discover - if not explore - nearby areas just so you can return to them quickly.
Generally, enemies are weaker in the northwest, where you start the game, and more difficult as you venture south and east. It’s not a perfect generalization, as the difficulty of areas on the map are very much in service to the story; if there’s a high-level quest located in an otherwise mid-level region of the map, you can expect to see far nastier enemies than usual for that area. Also, enemies in some areas scale to player level - the Raiders at the USAF Satellite Station Olivia tend to remain low-level variants throughout the game, while others in Thicket Excavations can scale quite high. In addition to the above caveats, you should also keep in mind that the game also has random encounters. While these occur at numerous fixed locations across the map, they tend to be scalable… when they care about your level at all. Running into an early-game Deathclaw (not including the one you’re supposed to kill - a true, high-level, rip your face off Deathclaw) that you have no chance against is just part of wasteland life.
Kill enemies gets you loot and XP. Plundering areas gets you scrap. Of course, once you’ve cleared an area, those goodies are gone, which naturally raises a followup question: Do enemies respawn, and is loot repopulated? The quick answer to both is yes… mostly. Eventually. Given enough time, most enemies and areas will repopulate, excluding some quest-specific areas, cleared settlements and unique enemies (named Raiders, Super Mutant Behemoths, etc.), as well as some high-end loot, like Mini Nukes and Fusion Cores and unique items, like Bobbleheads and Skill Magazines. Many locked doors and containers, as well as hackable terminals will reset, as well.
It generally takes around three weeks for interior areas to respawn, and around a week for exterior areas to respawn. Therefore you’ll see the Raiders outside of the Corvega Assembly Plant reappearing far more often than the ones inside, not to mention enemies that dwell in exclusively exterior areas, like various Gunner, Raider and Super Mutant forts. It’s also important to note that enemies and loot are not always on the same respawn time tables, with loot (especially in interior areas) respawning more regularly than enemies (and loot in exterior areas).
There’s one important caveat when it comes to respawning enemies: in order for a location to repopulate, you cannot be near said location. Without going into too much detail regarding how map cells work, if you want a location to respawn, you’ll need to burn time somewhere else. Sleeping a few weeks in Sanctuary should suffice to force everything outside of Sanctuary to respawn. You can sometimes tell when an area has respawned by checking it on your map to make sure it no longer says [CLEARED] when you highlight it, or failing that, save your game, travel to the area in question, and check for yourself. Reload if it hasn’t respawned and rest a while longer.
With all those details covered, it’s time to explore all the areas around Sanctuary, with the goal being to expand our influence towards Lexington, where future quests will shortly take us. This will include the following areas:
- Sanctuary (settlement)
- Vault 111
- Red Rocket Truck Stop (settlement)
- Concord
- Museum of Freedom
- Ranger Cabin
- Wicked Shipping Fleet Lockup
- Abernathy Farm (settlement)
- Gorski Cabin
- Walden Pond
- Sunshine Tidings Co-op (settlement)
- Drumlin Diner
- Starlight Drive In (settlement)
- Rotten Landfill
- Bedford Station
- Tenpines Bluff (settlement)
- Outpost Zimonja (settlement)
- Thicket Excavations
- USAF Satellite Station Olivia
- Robotics Disposal Ground
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