Discover how to build and manage various stores and merchants in Fallout 4, including requirements, costs, and benefits for Trading, Armor, Weapons, Food, Clinic, and Clothing shops.
In Fallout 4, building and managing stores and merchants is crucial for settlement development and income generation. These establishments require specific materials, perks, and sometimes a minimum settlement population to function. Each store type offers unique benefits, contributing to settlement happiness and providing a steady income of bottle caps.
- Trader Stores: Trading Stand, Trading Shop, Trading Emporium. These generate income based on population and increase settlement happiness.
- Armor Stores: Armor Stand, Armor Shop, Armor Emporium. These produce income based on population.
- Weapon Stores: Weapon Stand, Weapon Shop, Weapon Emporium. These produce income based on population.
- Food and Drink Stores: Drink Stand, Bar, Restaurant. .
- Clinic Stores: First Aid Station, Clinic, Surgery Center. .
- Clothing Stores: Clothing Stand, Clothing Shop, Clothing Emporium. .
Store Requirements and Costs:
| Name | Materials Needed | Prerequisites | Notes |
|---|---|---|---|
| Trading Stand | Wood (5), Bottlecap (300), Steel (3) | Rank 2 - Local Leader | Produces income based on total population. Makes settlements happier. Requires assigned worker. |
| Trading Shop | Wood (5), Bottlecap (600), Steel (3) | Rank 2 - Local Leader | Produces income based on total population. Makes settlements happier. Requires assigned worker. |
| Trading Emporium | Wood (5), Bottlecap (1500), Steel (3) | Rank 2 - Cap Collector, Rank 2 - Local Leader | Produces income based on total population. Makes settlements happier. Requires assigned worker. |
| Armor Stand | Wood (5), Bottlecap (500), Steel (3) | Rank 2 - Local Leader | Produces income based on total population. Requires assigned worker. |
| Armor Shop | Wood (5), Bottlecap (1000), Steel (3) | Rank 2 - Local Leader | Produces income based on total population. Requires assigned worker. |
| Armor Emporium | Wood (5), Bottlecap (3000), Steel (3) | Rank 2 - Cap Collector, Rank 2 - Local Leader | Produces income based on total population. Requires assigned worker. |
| Weapon Stand | Wood (5), Bottlecap (500), Steel (3) | Rank 2 - Local Leader | Produces income based on total population. Requires assigned worker. |
| Weapon Shop | Wood (5), Bottlecap (1000), Steel (3) | Rank 2 - Local Leader | Produces income based on total population. Requires assigned worker. |
| Weapon Emporium | Wood (5), Bottlecap (3000), Steel (3) | Rank 2 - Cap Collector, Rank 2 - Local Leader | Produces income based on total population. Requires assigned worker. |
| Drink Stand | Wood (5), Bottlecap (250), Steel (3) | Rank 2 - Local Leader | Produces income based on total population. Makes settlement happier. Requires assigned worker. |
| Bar | Wood (5), Bottlecap (500), Steel (3) | Rank 2 - Local Leader | Produces income based on total population. Makes settlement happier. Requires assigned worker. |
| Restaurant | Wood (5), Bottlecap (1500), Steel (3) | Rank 2 - Cap Collector, Rank 2 - Local Leader | Produces income based on total population. Makes settlement happier. Requires assigned worker. |
| First Aid Station | Wood (5), Bottlecap (600), Steel (3) | Rank 2 - Local Leader, Rank 1 - Medic | Produces income based on total population. Makes settlement happier. Requires assigned worker. |
| Clinic | Wood (5), Bottlecap (1200), Steel (3) | Rank 2 - Local Leader, Rank 1 - Medic | Produces income based on total population. Makes settlement happier. Requires assigned worker. |
| Surgery Center | Wood (5), Bottlecap (1800), Steel (3) | Rank 2 - Local Leader, Rank 1 - Medic | Produces income based on total population. Makes settlement happier. Requires assigned worker. |
| Clothing Stand | Wood (5), Bottlecap (200), Steel (3) | Rank 2 - Local Leader | Produces income based on total population. Makes settlement happier. Requires assigned worker. |
| Clothing Shop | Wood (5), Bottlecap (400), Steel (3) | Rank 2 - Local Leader | Produces income based on total population. Makes settlement happier. Requires assigned worker. |
| Clothing Emporium | Wood (5), Bottlecap (1000), Steel (3) | Rank 2 - Cap Collector, Rank 2 - Local Leader | Produces income based on total population. Makes settlement happier. Requires assigned worker. |
Level 4 Workshop Merchants:
| Merchant | Category | Required Store | Min Population | Notes |
|---|---|---|---|---|
| The Scribe | Armor | Armor Emporium | 10 | Met during Random Encounter “Workshop Armor Vendor”. |
| Doc Anderson | Clinic | Surgery Center | 20 | Met during Random Encounter “The Walking Wounded”. |
| Ann Hargraves | Clothing | Clothing Emporium | - | Found in Vault 81. |
| Ron Staples | Food & Drink | Restaurant | 20 | Met during Random Encounter “Time to Party”. |
| Vault-Tec Rep | General | Trading Emporium | - | Found in Goodneighbor. |
| Rylee | General | Trading Emporium | - | Met during Random Encounter “Rylee the Trader”. |
| Holt Combes | General | Trading Emporium | - | Found in Vault 81. |
| Smiling Larry | Weapons | Weapon Emporium | 30 | Met during Random Encounter “Smiling Larry”. |
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