Complete Institutionalized in fallout 4. Plant the Network Scanner, find the Institute Jumper, and explore the FEV Lab.
Walkthrough
- 1Upon arriving in the Institute via the relay, head to the computer console.
- 2To aid an outside faction, load a holotape, plant the Network Scanner, and select "Initiate Network Scan". If assisting the Railroad, also select "Copy Encrypted Message", then "Read “UrgentReply001”" to locate Patriot. You can choose to do this now or later, and you are not obligated to return the holotape.
- 3Proceed to the elevator room and interact with the elevator. Before entering, to your left, you can find an "Institute Jumper" which offers +2 Agility.
- 4Equip your Charisma gear and enter the elevator.
- 5Upon exiting the elevator, quicksave and move forward to meet an older man.
- 6Engage in dialogue, asking about "Mother" and "Kellogg" for speech checks.
- 7You can choose to remain unsure about joining "Father" to gain free rein of the Institute and meet division leaders, or agree to his offer. Do not refuse his offer, as this will result in being ejected from the Institute.
- 8Explore "Father's Room" by heading upstairs to find "Father's" Terminal (locked, Novice) and "Shaun's Terminal Password" in a nearby cabinet.
- 9Exit the room and go up to find a boardroom. Inside, to the right, locate "Director’s Recordings #52".
- 10Head north through the tunnel to Holdren’s Apartment. On the balcony, accessible through the left door, find a copy of the skill magazine "Astoundingly Awesome Tales".
- 11Loot rooms as desired and proceed to the cafeteria at the bottom to witness a scene.
- 12Enter the Bioscience area to the east.
- 13Locate the north-east door to the "FEV Lab". Enter and proceed through the next two doors on the right into a hallway.
- 14Turn left down the hallway and enter the left door. Pick the lock (Novice) on the "FEV Lab" door.
- 15Inside the "FEV Lab", disarm the Laser Tripwire and proceed past the arches. Loot the Synth.
- 16Enter the security room through the door on the left (locked, Novice). Loot the Ammo Box and First Aid Box. You can close the doors here.
- 17Be prepared for a Turret past the next door. Shoot down the two Turrets to the right.
- 18You can hack the terminal (Novice) to open the door and disable turrets, or pick the door (Advanced).
- 19Be ready to fight an Assaultron in the next room. A shotgun is recommended for close-range combat.
- 20Loot the large room, which contains a "Hooked Pipe Wrench Mod (a community-made modification that changes the game)" on the shelves.
- 21Continue into a hallway with cells. Take out the pair of Turrets on either side past the first set of cells, and two more Turrets ahead.
- 22Pick the locked doors (Novice and Advanced) in the cell rooms for experience.
- 23In the far room, choose to hack the terminal (Novice) or pick the door lock (Advanced). You can also hack the terminal (Novice) past the door.
- 24In "Vergil’s lab", check the right computer desk for "Brian Virgil’s Personal Log" and the "Experimental Serum" in the southeast corner.
- 25Use the nearby door to exit back to the Bioscience area, on the other side of the laser grid.
- 26Use the terminal to shut down the laser grid, or go around it.
- 27Find and speak with Clayton, the director, to progress the main quest.
- 28Head south to find Allie, the Engineer Chief.
Tips
- The "Institute Jumper" provides no armor but offers +2 Agility.
- Lockpicking and hacking terminals can yield experience points and access to areas or items.
- Be prepared for combat encounters with Turrets and an Assaultron within the FEV Lab.
- The "FEV Lab" contains several locked doors requiring Novice or Advanced lockpicking skills.
- "Shaun's Terminal Password" can be found in a cabinet in "Father's Room".
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