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Angelfire Apostle
Pathfinder: Wrath of the Righteous

Angelfire Apostle

Learn how to build and play the Angelfire Apostle in Pathfinder: Wrath of the Righteous. Discover their abilities, spellcasting, and unique Channel Energy uses.

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Learn how to build and play the Angelfire Apostle in Pathfinder: Wrath of the Righteous. Discover their abilities, spellcasting, and unique Channel Energy uses.

Hey there! So you're looking into the Angelfire Apostle for your Pathfinder: Wrath of the Righteous journey? Awesome choice! This subclass is all about being a super-powered support character, focusing on positive energy and healing. Think of them as the ultimate divine medic with a fiery temper.

The core idea here is that you're a Cleric, but with some serious twists. You're locked into good-aligned deities and alignment, and you can only channel positive energy – no smiting evil for you! But don't worry, you get extra uses of Channel Energy and can pick up two domains, which is pretty sweet. The trade-off? You've got diminished spellcasting, meaning you won't be slinging the highest-level spells quite as fast as a regular Cleric.

Let's break down how this all comes together as you level up:

LevelFeatsSpecial 1Special 2Special 3Special 4
0-Apostle ProficienciesDiminished Spellcasting--
1FeatExtra ChannelChannel Positive EnergyDomain AbilitiesDomain Abilities (2)
3Feat----
4---Animal Companion1-
5Feat-Versatile Healing Channel--
6---Domain Ability2Domain Ability (2)2
7Feat----
8---Domain Ability3Domain Ability (2)3
9Feat-Cleansing Flames--
11Feat----
13Feat----
15Feat----
17Feat----
19Feat----

Apostle Proficiencies: Right out of the gate, you're proficient with simple weapons, light armor, and shields. This means you can hold your own in a fight without needing to be a front-liner, and you've got some decent defensive options.

Versatile Healing Channel: This is where the Angelfire Apostle really shines as a healer. Starting at 5th level, you can use your Channel Energy uses for some seriously potent healing spells. It scales up as you level:

  • Level 5: Use 2 Channel uses for Remove Blindness or Lesser Restoration.
  • Level 7: Use 2 Channel uses for Remove Disease or Remove Paralysis.
  • Level 9: Use 2 Channel uses for Neutralize Poison.
  • Level 11: Use 2 Channel uses for Breath of Life.
  • Level 13: Use 2 Channel uses for Heal.
  • Level 17: Use 2 Channel uses for Restoration.
  • Level 19: Use 2 Channel uses for Resurrection.

Basically, you're turning your Channel Energy into a powerful spellcasting resource for crucial debuff removal and even bringing allies back from the brink!

Cleansing Flames: At 9th level, you get a fantastic offensive and supportive ability. When you cast a spell, you can spend one Channel Energy use as a swift action to unleash a wave of divine and fire damage to nearby enemies (20-foot radius). They'll take 1d4 damage per level of your highest spell slot, and they can try to save against it with a Reflex save (DC is 10 + half your class level + your Charisma modifier). This is great for softening up groups of enemies before they can even reach you or your party.

Domain Notes:

  • Level 4: You can get an Animal Companion, but only if you pick the Animal domain.
  • Level 6: You get an extra Domain Ability for the Earth, Fire, Healing, Luck, and Plant domains.
  • Level 8: You get another extra Domain Ability for any domain other than those listed above.

So, to recap: you're a dedicated healer and buffer with some surprising offensive capabilities thanks to Cleansing Flames. You'll be using your Channel Energy for more than just healing, and while your spell progression is a bit slower, the utility you bring to the party is immense. Just remember to keep that good alignment and pick a good deity, and you'll be a divine powerhouse!

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