Learn how to build and play the Angelfire Apostle in Pathfinder: Wrath of the Righteous. Discover their abilities, spellcasting, and unique Channel Energy uses.
Hey there! So you're looking into the Angelfire Apostle for your Pathfinder: Wrath of the Righteous journey? Awesome choice! This subclass is all about being a super-powered support character, focusing on positive energy and healing. Think of them as the ultimate divine medic with a fiery temper.
The core idea here is that you're a Cleric, but with some serious twists. You're locked into good-aligned deities and alignment, and you can only channel positive energy – no smiting evil for you! But don't worry, you get extra uses of Channel Energy and can pick up two domains, which is pretty sweet. The trade-off? You've got diminished spellcasting, meaning you won't be slinging the highest-level spells quite as fast as a regular Cleric.
Let's break down how this all comes together as you level up:
| Level | Feats | Special 1 | Special 2 | Special 3 | Special 4 |
| 0 | - | Apostle Proficiencies | Diminished Spellcasting | - | - |
| 1 | Feat | Extra Channel | Channel Positive Energy | Domain Abilities | Domain Abilities (2) |
| 3 | Feat | - | - | - | - |
| 4 | - | - | - | Animal Companion1 | - |
| 5 | Feat | - | Versatile Healing Channel | - | - |
| 6 | - | - | - | Domain Ability2 | Domain Ability (2)2 |
| 7 | Feat | - | - | - | - |
| 8 | - | - | - | Domain Ability3 | Domain Ability (2)3 |
| 9 | Feat | - | Cleansing Flames | - | - |
| 11 | Feat | - | - | - | - |
| 13 | Feat | - | - | - | - |
| 15 | Feat | - | - | - | - |
| 17 | Feat | - | - | - | - |
| 19 | Feat | - | - | - | - |
Apostle Proficiencies: Right out of the gate, you're proficient with simple weapons, light armor, and shields. This means you can hold your own in a fight without needing to be a front-liner, and you've got some decent defensive options.
Versatile Healing Channel: This is where the Angelfire Apostle really shines as a healer. Starting at 5th level, you can use your Channel Energy uses for some seriously potent healing spells. It scales up as you level:
- Level 5: Use 2 Channel uses for Remove Blindness or Lesser Restoration.
- Level 7: Use 2 Channel uses for Remove Disease or Remove Paralysis.
- Level 9: Use 2 Channel uses for Neutralize Poison.
- Level 11: Use 2 Channel uses for Breath of Life.
- Level 13: Use 2 Channel uses for Heal.
- Level 17: Use 2 Channel uses for Restoration.
- Level 19: Use 2 Channel uses for Resurrection.
Basically, you're turning your Channel Energy into a powerful spellcasting resource for crucial debuff removal and even bringing allies back from the brink!
Cleansing Flames: At 9th level, you get a fantastic offensive and supportive ability. When you cast a spell, you can spend one Channel Energy use as a swift action to unleash a wave of divine and fire damage to nearby enemies (20-foot radius). They'll take 1d4 damage per level of your highest spell slot, and they can try to save against it with a Reflex save (DC is 10 + half your class level + your Charisma modifier). This is great for softening up groups of enemies before they can even reach you or your party.
Domain Notes:
- Level 4: You can get an Animal Companion, but only if you pick the Animal domain.
- Level 6: You get an extra Domain Ability for the Earth, Fire, Healing, Luck, and Plant domains.
- Level 8: You get another extra Domain Ability for any domain other than those listed above.
So, to recap: you're a dedicated healer and buffer with some surprising offensive capabilities thanks to Cleansing Flames. You'll be using your Channel Energy for more than just healing, and while your spell progression is a bit slower, the utility you bring to the party is immense. Just remember to keep that good alignment and pick a good deity, and you'll be a divine powerhouse!
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content