Master Pathfinder: Wrath of the Righteous feats! Learn essential feat synergies like Weapon Focus, Dazzling Display, Shatter Defenses, and Power Attack for effective builds.
Feats are the foundation of any character build in Pathfinder: Wrath of the Righteous. An effective build leverages synergies between feats, while an ineffective one might select feats that don't align with the class's strengths or have only situational use. It's also possible to select feats that do not function as described.
Characters gain a feat at every odd-numbered character level. For instance, a 2nd level Paladin would have taken their level 1 feat during character creation. If you multiclass into Scaled Fist, you'd gain a bonus feat (level 1 Monk) and another feat due to your overall character level becoming 3.
Several feats are highly recommended for most builds: Weapon Focus → Dazzling Display → Shatter Defenses. This combination denies Dexterity bonuses to _shaken_ enemies, making them vulnerable to sneak attacks by targeting their flat-footed AC. Dazzling Display inflicts the shaken condition, allowing less combat-hardened characters like Bards and Sorcerers to Dazzle while the party attacks weakened foes. Rangers and Slayers can use Shatter Defenses without needing Weapon Focus and Dazzling Display. For Alchemists' bombs and Wizards' touch attacks, which target _touch AC_, Shatter Defenses can be considered optional.
Melee characters might consider Power Attack → Dreadful Carnage. Power Attack is a double-edged feat, but Dreadful Carnage causes enemies to become shaken when you achieve a kill, leaving them flat-footed for allies who have taken Shatter Defenses. Cornugon Smash is a viable option if you have an available feat slot.
Two feats are crucial for characters using ranged attacks: Point Blank Shot → Precise Shot. Without Precise Shot, you'll incur a significant attack penalty when firing at an enemy engaged in melee with your frontliners. Ranged attacks encompass not only bows and crossbows but also bombs, kinetic blasts, and ranged touch attacks.
A prerequisite of Intelligence 3 is listed for many feats. This applies to animal companions, which start with an Intelligence of 2. Increasing their Intelligence by +1 at level 4 allows them to take most feats, including essential ones like Outflank.
DLC 5 Feats
The _Lord of Nothing_ DLC introduces several feats, including: Boar Style, Boar Ferocity, Boar Shred, Extra Arcana, Extra Arcanist Exploit, Extra Discovery, Extra Hex, Extra Ki, Extra Mercy, Extra Reservoir, Extra Rogue Talent, Extra Slayer Talent, Extra Wild Talent, Flaying Critical, Focused Shot, Focused Strike, Frightening Ambush, Sculpting the River, Stumbling Bash, Stunning Critical, Toppling Bash.
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