A comprehensive guide to the Ranger class in Pathfinder: Wrath of the Righteous, covering stats, skills, feats, favored enemy, favored terrain, and level progression.
The Ranger is a versatile martial class in Pathfinder: Wrath of the Righteous, excelling in combat with a focus on specific enemy types and terrains. They feature full Attack Bonus (BAB) progression, gain an Animal Companion at level 4, and can cast divine spells up to 4th level.
Primary Attributes: Dexterity and Wisdom
Hit Points: 7 per level
Skill Points: 4 per level
Saving Throws: High Fortitude and Reflex, Low Will
Class Skills: Athletics, Stealth, Knowledge (Arcana), Knowledge (World), Lore (Nature), Perception, Persuasion
Ranger Level Progression and Features
| Lvl | Feat | Special 1 | Special 2 |
|---|---|---|---|
| 0 | - | Ranger Proficiencies | Favored Enemy |
| 1 | Feat | - | - |
| 2 | - | Combat Style Feat | - |
| 3 | Feat | Endurance | Favored Terrain |
| 4 | - | - | Hunter's Bond |
| 5 | Feat | - | Favored Enemy |
| 6 | - | Combat Style Feat | - |
| 7 | Feat | - | - |
| 8 | - | - | Favored Terrain |
| 9 | Feat | Evasion | - |
| 10 | - | Combat Style Feat | Favored Enemy |
| 11 | Feat | - | Quarry |
| 12 | - | - | Camouflage |
| 13 | Feat | - | Favored Terrain |
| 14 | - | Combat Style Feat | - |
| 15 | Feat | - | Favored Enemy |
| 16 | - | Improved Evasion | - |
| 17 | Feat | - | - |
| 18 | - | Combat Style Feat | Favored Terrain |
| 19 | Feat | - | Improved Quarry |
| 20 | - | Master Hunter | Favored Enemy |
Ranger Proficiencies
Proficient with all simple and martial weapons, light and medium armor, and shields.
Favored Enemy
Select a creature type for a +2 bonus on attack and damage rolls against them. At levels 5, 10, 15, and 20, select an additional favored enemy. At these levels, you can also increase the bonus by another +2 for one chosen favored enemy.
Available Categories: Aberrations, Animals, Constructs, Demons (Magic, Slaughter, Strength), Dragons, Dwarves, Elves, Fey, Giant Humanoids, Gnomes, Goblins, Halflings, Humans, Magical Beasts, Monstrous Humanoids, Outsiders, Plants, Reptilian Humanoids, Undead, Vermin.
Tip: Focus on one demon category for a +10 bonus, and consider Constructs, Monstrous Humanoids, and Undead for other slots. The _Instant Enemy_ spell can transfer bonuses.
Combat Style Feat
At level 2, select from a variety of combat feats without needing to meet prerequisites. Additional feats become available at higher levels. Other general feats like Dodge, Great Fortitude, Iron Will, Lightning Reflexes, and Toughness can also be selected. From level 10, Skill Focus is available.
Archery Feats
- Level 2: Point Blank Shot, Precise Shot, Rapid Shot
- Level 6: Improved Precise Shot, Point Blank Master, Manyshot
- Level 10: Improved Critical
Menacing Feats
- Level 2: Dazzling Display, Power Attack, Intimidating Prowess
- Level 6: Cornugon Smash, Shatter Defenses
- Level 10: Dreadful Carnage, Improved Critical
Two-Handed Weapon Feats
- Level 2: Cleave, Power Attack, Intimidating Prowess
- Level 6: Cleaving Finish, Great Cleave
- Level 10: Dreadful Carnage, Critical Focus
Two-Weapon Combat Feats
- Level 2: Double Slice, Shield Bash, Two-Weapon Fighting
- Level 6: Improved Two-Weapon Fighting
- Level 10: Greater Two-Weapon Fighting
Note: Greater Two-Weapon Fighting at level 10 grants one off-hand attack even if Improved Two-Weapon Fighting was not taken at level 6.
Weapon and Shield Feats
- Level 2: Shield Bash, Shield Focus, Two-Weapon Fighting
- Level 6: Improved Two-Weapon Fighting, Shield Master
- Level 10: Bashing Finish, Greater Two-Weapon Fighting
Favored Terrain
At level 3, select a terrain type for a +2 bonus to initiative, Lore (Nature), Perception, and Stealth skill checks within that terrain. This bonus is gained at levels 8, 13, and 18.
Spellcasting
Rangers cast divine spells prepared from a list up to 4th level. Caster level progression begins at level 4.
| Lvl | AB | Fort | Reflex | Will | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|---|---|---|---|
| 1 | +1 | +2 | +2 | +0 | - | - | - | - |
| 2 | +2 | +3 | +3 | +0 | - | - | - | - |
| 3 | +3 | +3 | +3 | +1 | - | - | - | - |
| 4 | +4 | +4 | +4 | +1 | 0 | - | - | - |
| 5 | +5 | +4 | +4 | +1 | 1 | - | - | - |
| 6 | +6 / +1 | +5 | +5 | +2 | 1 | - | - | - |
| 7 | +7 / +2 | +5 | +5 | +2 | 1 | 0 | - | - |
| 8 | +8 / +3 | +6 | +6 | +2 | 1 | 1 | - | - |
| 9 | +9 / +4 | +6 | +6 | +3 | 2 | 1 | - | - |
| 10 | +10 / +5 | +7 | +7 | +3 | 2 | 1 | 0 | - |
| 11 | +11 / +6 / +1 | +7 | +7 | +3 | 2 | 1 | 1 | - |
| 12 | +12 / +7 / +2 | +8 | +8 | +4 | 2 | 2 | 1 | - |
| 13 | +13 / +8 / +3 | +8 | +8 | +4 | 3 | 2 | 1 | 0 |
| 14 | +14 / +9 / +4 | +9 | +9 | +4 | 3 | 2 | 1 | 1 |
| 15 | +15 / +10 / +5 | +9 | +9 | +5 | 3 | 2 | 2 | 1 |
| 16 | +16 / +11 / +6 / +1 | +10 | +10 | +5 | 3 | 3 | 2 | 1 |
| 17 | +17 / +12 / +7 / +2 | +10 | +10 | +5 | 4 | 3 | 2 | 1 |
| 18 | +18 / +13 / +8 / +3 | +11 | +11 | +6 | 4 | 3 | 2 | 2 |
| 19 | +19 / +14 / +9 / +4 | +11 | +11 | +6 | 4 | 3 | 3 | 2 |
| 20 | +20 / +15 / +10 / +5 | +12 | +12 | +6 | 4 | 4 | 3 | 3 |
Note: A '0' in the spells per day column indicates that a Ranger may cast a spell if their Wisdom is high enough to grant a bonus spell of that level.
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