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Ranger
Pathfinder: Wrath of the Righteous

Ranger

A comprehensive guide to the Ranger class in Pathfinder: Wrath of the Righteous, covering stats, skills, feats, favored enemy, favored terrain, and level progression.

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A comprehensive guide to the Ranger class in Pathfinder: Wrath of the Righteous, covering stats, skills, feats, favored enemy, favored terrain, and level progression.

The Ranger is a versatile martial class in Pathfinder: Wrath of the Righteous, excelling in combat with a focus on specific enemy types and terrains. They feature full Attack Bonus (BAB) progression, gain an Animal Companion at level 4, and can cast divine spells up to 4th level.

Primary Attributes: Dexterity and Wisdom

Hit Points: 7 per level

Skill Points: 4 per level

Saving Throws: High Fortitude and Reflex, Low Will

Class Skills: Athletics, Stealth, Knowledge (Arcana), Knowledge (World), Lore (Nature), Perception, Persuasion

Ranger Level Progression and Features

Lvl Feat Special 1 Special 2
0 - Ranger Proficiencies Favored Enemy
1 Feat - -
2 - Combat Style Feat -
3 Feat Endurance Favored Terrain
4 - - Hunter's Bond
5 Feat - Favored Enemy
6 - Combat Style Feat -
7 Feat - -
8 - - Favored Terrain
9 Feat Evasion -
10 - Combat Style Feat Favored Enemy
11 Feat - Quarry
12 - - Camouflage
13 Feat - Favored Terrain
14 - Combat Style Feat -
15 Feat - Favored Enemy
16 - Improved Evasion -
17 Feat - -
18 - Combat Style Feat Favored Terrain
19 Feat - Improved Quarry
20 - Master Hunter Favored Enemy

Ranger Proficiencies

Proficient with all simple and martial weapons, light and medium armor, and shields.

Favored Enemy

Select a creature type for a +2 bonus on attack and damage rolls against them. At levels 5, 10, 15, and 20, select an additional favored enemy. At these levels, you can also increase the bonus by another +2 for one chosen favored enemy.

Available Categories: Aberrations, Animals, Constructs, Demons (Magic, Slaughter, Strength), Dragons, Dwarves, Elves, Fey, Giant Humanoids, Gnomes, Goblins, Halflings, Humans, Magical Beasts, Monstrous Humanoids, Outsiders, Plants, Reptilian Humanoids, Undead, Vermin.

Tip: Focus on one demon category for a +10 bonus, and consider Constructs, Monstrous Humanoids, and Undead for other slots. The _Instant Enemy_ spell can transfer bonuses.

Combat Style Feat

At level 2, select from a variety of combat feats without needing to meet prerequisites. Additional feats become available at higher levels. Other general feats like Dodge, Great Fortitude, Iron Will, Lightning Reflexes, and Toughness can also be selected. From level 10, Skill Focus is available.

Archery Feats

  • Level 2: Point Blank Shot, Precise Shot, Rapid Shot
  • Level 6: Improved Precise Shot, Point Blank Master, Manyshot
  • Level 10: Improved Critical

Menacing Feats

  • Level 2: Dazzling Display, Power Attack, Intimidating Prowess
  • Level 6: Cornugon Smash, Shatter Defenses
  • Level 10: Dreadful Carnage, Improved Critical

Two-Handed Weapon Feats

  • Level 2: Cleave, Power Attack, Intimidating Prowess
  • Level 6: Cleaving Finish, Great Cleave
  • Level 10: Dreadful Carnage, Critical Focus

Two-Weapon Combat Feats

  • Level 2: Double Slice, Shield Bash, Two-Weapon Fighting
  • Level 6: Improved Two-Weapon Fighting
  • Level 10: Greater Two-Weapon Fighting

Note: Greater Two-Weapon Fighting at level 10 grants one off-hand attack even if Improved Two-Weapon Fighting was not taken at level 6.

Weapon and Shield Feats

  • Level 2: Shield Bash, Shield Focus, Two-Weapon Fighting
  • Level 6: Improved Two-Weapon Fighting, Shield Master
  • Level 10: Bashing Finish, Greater Two-Weapon Fighting

Favored Terrain

At level 3, select a terrain type for a +2 bonus to initiative, Lore (Nature), Perception, and Stealth skill checks within that terrain. This bonus is gained at levels 8, 13, and 18.

Spellcasting

Rangers cast divine spells prepared from a list up to 4th level. Caster level progression begins at level 4.

Lvl AB Fort Reflex Will 1st 2nd 3rd 4th
1 +1 +2 +2 +0 - - - -
2 +2 +3 +3 +0 - - - -
3 +3 +3 +3 +1 - - - -
4 +4 +4 +4 +1 0 - - -
5 +5 +4 +4 +1 1 - - -
6 +6 / +1 +5 +5 +2 1 - - -
7 +7 / +2 +5 +5 +2 1 0 - -
8 +8 / +3 +6 +6 +2 1 1 - -
9 +9 / +4 +6 +6 +3 2 1 - -
10 +10 / +5 +7 +7 +3 2 1 0 -
11 +11 / +6 / +1 +7 +7 +3 2 1 1 -
12 +12 / +7 / +2 +8 +8 +4 2 2 1 -
13 +13 / +8 / +3 +8 +8 +4 3 2 1 0
14 +14 / +9 / +4 +9 +9 +4 3 2 1 1
15 +15 / +10 / +5 +9 +9 +5 3 2 2 1
16 +16 / +11 / +6 / +1 +10 +10 +5 3 3 2 1
17 +17 / +12 / +7 / +2 +10 +10 +5 4 3 2 1
18 +18 / +13 / +8 / +3 +11 +11 +6 4 3 2 2
19 +19 / +14 / +9 / +4 +11 +11 +6 4 3 3 2
20 +20 / +15 / +10 / +5 +12 +12 +6 4 4 3 3

Note: A '0' in the spells per day column indicates that a Ranger may cast a spell if their Wisdom is high enough to grant a bonus spell of that level.

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