Explore the Pathfinder: Wrath of the Righteous Rogue class guide. Learn about primary attributes, saving throws, skill points, BAB progression, and all special abilities and talents.
The Rogue in Pathfinder: Wrath of the Righteous is a Dexterity-focused class with a 3/4 Attack Bonus (AB) progression, 6 Hit Points (HP) per level, and strong Reflex saving throws, but weak Fortitude and Will saves. They gain 5 skill points per level and have a diverse list of class skills: Athletics, Mobility, Trickery, Stealth, Knowledge (World), Perception, Persuasion, and Use Magic Device. The table below details their BAB and save bonuses by level.
| Lvl | AB | Fort | Reflex | Will |
|---|---|---|---|---|
| 1 | +0 | +0 | +2 | +0 |
| 2 | +1 | +0 | +3 | +0 |
| 3 | +2 | +1 | +3 | +1 |
| 4 | +3 | +1 | +4 | +1 |
| 5 | +3 | +1 | +4 | +1 |
| 6 | +4 | +2 | +5 | +2 |
| 7 | +5 | +2 | +5 | +2 |
| 8 | +6 / +1 | +2 | +6 | +2 |
| 9 | +6 / +1 | +3 | +6 | +3 |
| 10 | +7 / +2 | +3 | +7 | +3 |
| 11 | +8 / +3 | +3 | +7 | +3 |
| 12 | +9 / +4 | +4 | +8 | +4 |
| 13 | +9 / +4 | +4 | +8 | +4 |
| 14 | +10 / +5 | +4 | +9 | +4 |
| 15 | +11 / +6 / +1 | +5 | +9 | +5 |
| 16 | +12 / +7 / +2 | +5 | +10 | +5 |
| 17 | +12 / +7 / +2 | +5 | +10 | +5 |
| 18 | +13 / +8 / +3 | +6 | +11 | +6 |
| 19 | +14 / +9 / +4 | +6 | +11 | +6 |
| 20 | +15 / +10 / +5 | +6 | +12 | +6 |
The standard Rogue level progression is outlined below, detailing feats and special abilities gained at each level.
| Lvl | Feat | Special 1 | Special 2 | Special 3 |
|---|---|---|---|---|
| 0 | - | Rogue Proficiencies | Weapon Finesse | Trapfinding |
| 1 | Feat | - | Sneak Attack | - |
| 2 | - | Rogue Talent | Evasion | - |
| 3 | Feat | - | Danger Sense | Finesse Training |
| 4 | - | Rogue Talent | Debilitating Injury | Uncanny Dodge |
| 5 | Feat | - | - | - |
| 6 | - | Rogue Talent | - | - |
| 7 | Feat | - | - | - |
| 8 | - | Rogue Talent | - | Improved Uncanny Dodge |
| 9 | Feat | - | - | - |
| 10 | - | Rogue Talent | Advanced Talents | - |
| 11 | Feat | - | - | Finesse Training |
| 12 | - | Rogue Talent | - | - |
| 13 | Feat | - | - | - |
| 14 | - | Rogue Talent | - | - |
| 15 | Feat | - | - | - |
| 16 | - | Rogue Talent | - | - |
| 17 | Feat | - | - | - |
| 18 | - | Rogue Talent | - | - |
| 19 | Feat | - | - | Finesse Training |
| 20 | - | Rogue Talent | Master Strike | - |
Rogue Proficiencies
Rogues are proficient with all simple weapons, rapier, short sword and short bow. They are proficient with light armour but not with shields.
Trapfinding
A Rogue adds half her class level on Perception checks.
Sneak Attack
A Rogue deals extra damage when her opponent is denied Dexterity bonus or when she flanks her opponent. She does an additional 1d6 damage, increasing by 1d6 every odd-numbered class level.
Rogue Talents
The Rogue may select from the following talents:
- Weapon Focus — This is the feat of the same name.
- Canny Observer — +4 to Perception checks.
- Combat Trick — Any combat feat that the character qualifies for.
- Emboldening Strike — When doing sneak attack damage, gain a +1 circumstance bonus to saving throws for every 2 sneak attack dice rolled for 1 round.
- Fast Stealth — Move at full speed when using the Stealth skill.
- Focusing Attack - Confused — If you are confused, performing an attack that does sneak damage will bring you to your senses.
- Focusing Attack - Shaken — If you are shaken, performing an attack that does sneak damage will snap you out of it.
- Focusing Attack - Sickened — If you are sickened, performing an attack that does sneak damage will enable you to recover.
- Intimidating Prowess — This is the feat of the same name.
- Iron Guts — +1 to saves vs. poisons and +4 bonus to saves vs. effects that cause the character to be sickened or nauseated.
- Jump Up — You do not provoke attacks of opportunity when standing up from prone.
- Mystery Seeker — Add Knowledge (Arcana) to your list of class skills.
- Skill Focus — This is the feat of the same name.
- Slow Reactions — Opponents damaged by the character's sneak attack cannot make attacks of opportunity for 1 round.
- Survivalist — Add Lore (Nature) to your list of class skills.
- Terrain Mastery — The character gains a favoured terrain like the Ranger class feature but the bonus does not increase with level.
- Trailblazer — Gain immunity to difficult terrain.
- Unbalancing Trick — Gain Trip as a bonus feat.
- Underhanded Trick — Gain Dirty Trick as a bonus feat.
- Weakening Wound — When making a sneak attack against a creature with damage reduction, the target's DR is reduced by an amount equal to the character's level for 2 rounds.
Advanced Rogue Talents
These unlock at 10th level.
- Blinding Strike — Prerequisites: Character level: 15. Gain Blinding Critical as a bonus feat.
- Confounding Blades — Prerequisites: Slow Reactions. A creature struck with a melee weapon that does sneak attack damage cannot make attacks of opportunity for 2-5 rounds.
- Crippling Strike — An opponent damaged by a sneak attack takes 2 points of Strength damage.
- Dispelling Attack — A sneak attack casts a targeted Dispel Magic affecting one spell active on the target. Caster level is equal to character level.
- Double Debilitation — Prerequisites: Debilitating Injury. When using Debilitating Injury, select two penalties to inflict.
- Familiar — The rogue gains a familiar as in a Wizard's arcane bond.
- Hunter's Surprise — Once per day, you may designate an adjacent enemy. Until the end of your next turn, your attacks against that enemy add sneak damage, even if the enemy is not flanked or flat-footed.
- Improved Evasion — You take no damage on a successful Reflex save and only half damage from a failed save.
- Opportunist — Make an attack of opportunity against an opponent struck by another character. This ability can only trigger once per round.
- Petrifying Strike — An opponent damaged by a sneak attack takes 2 points of Dexterity damage.
- Skill Mastery (Knowledge) — Take 10 when making Knowledge (Arcana) or Knowledge (World) checks.
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