Explore the powerful Teamwork Feats in Pathfinder: Wrath of the Righteous. Learn how feats like Allied Spellcaster, Outflank, and Shield Wall can enhance your party's combat effectiveness and survivability.
Teamwork Feats in Pathfinder: Wrath of the Righteous provide significant bonuses when characters fight in coordination. These feats often require specific prerequisites and grant benefits when you are adjacent to an ally who also possesses the feat, or when you are both targeting the same enemy.
Allied Spellcaster
When adjacent to an ally with this feat, you receive a +2 bonus to concentration checks and caster level checks to overcome spell resistance.
Back to Back
Prerequisites: Perception 3. When you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks from opponents flanking you.
Coordinated Defense
When adjacent to an ally with this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. If the creature attempting the maneuver is larger than both you and your ally, the bonus increases to +4.
Coordinated Maneuvers
When adjacent to an ally with this feat, you receive a +2 competence bonus to all combat maneuver checks. If you are attempting to break free from a grapple, the bonus increases to +4.
Outflank
Prerequisites: Base Attack Bonus 4. Whenever you and an ally with this feat are flanking the same creature, your flanking bonus to attack rolls increases to +4. Whenever you score a critical hit against the flanked creature, your ally can make an attack of opportunity.
Precise Strike
Prerequisites: Dexterity 13, Base Attack Bonus 1. Whenever you and an ally with this feat are flanking the same creature, you deal an additional 1-6 damage with each successful melee attack. This stacks with sneak attack but is not multiplied on a critical hit.
Seize the Moment
Prerequisites: Combat Reflexes. When an ally who has this feat scores a critical hit against an opponent that you threaten, you can make an attack of opportunity against that opponent.
Shake It Off
When adjacent to allies who also have this feat you gain +1 to saves for each such ally (maximum +4).
Shield Wall
Prerequisites: Shield Proficiency. When wielding a shield and adjacent to an ally who has this feat, the AC bonus from your shield increases. If your ally is wielding a buckler or light shield, the bonus is +1. If your ally is wielding a heavy shield or a tower shield, the bonus is +2.
Shielded Caster
When adjacent to an ally with this feat, you receive a +4 competence bonus to concentration checks. If the ally is wielding a buckler or light shield, this increases to +5 and +6 if they are wielding a heavy shield or a tower shield.
Spell Chain
When you make a successful attempt to overcome a target's spell resistance, the next ally with this feat trying to overcome the same target's spell resistance can roll twice and take the better result.
Tandem Trip
Prerequisites: Trip. When adjacent to an ally with this feat and making a trip attempt, you can roll twice and take the better result.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content