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Inquisitor
Pathfinder: Wrath of the Righteous

Inquisitor

Master the Inquisitor class in Pathfinder: Wrath of the Righteous! Discover effective builds, essential tips, and strategies to dominate your enemies with divine justice and cunning tactics.

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Master the Inquisitor class in Pathfinder: Wrath of the Righteous! Discover effective builds, essential tips, and strategies to dominate your enemies with divine justice and cunning tactics.

Alright, let's talk about the Inquisitor in Pathfinder: Wrath of the Righteous. These guys are the grim hunters of heretics and enemies of the faith, using whatever it takes – be it divine power, trickery, or sheer grit – to get the job done. They answer to their deity and their own sense of justice, which means they can bend or break the rules when necessary. ### Gameplay Role Think of the Inquisitor as a mobile investigator. They're always on the move, tracking down threats and rooting out evil. Because of this, they often travel with a party, though they're not exactly the most trusting souls, even towards allies. * Alignment: Your alignment needs to be within one step of your deity's. So, if your deity is Lawful Good, you can be Lawful Good, Lawful Neutral, or Neutral Good. * Hit Die: d8. It's decent, not the best, but solid. * Hit Points: 5 + your Constitution modifier per level. Standard stuff. * Skill Ranks: 4 + half your Intelligence modifier per level. You'll have a good number of skills, but don't expect to be a master of everything without some investment. * Class Skills: All of them! This is huge. You can put ranks into pretty much any skill you want, making the Inquisitor very versatile. * Proficiencies: You get Simple Weapons, Longbow, Shortbow, your deity's favored weapon, Light Armor, Medium Armor, and Shields (but no Tower Shields). * Spellcasting: Your spellcasting ability is Wisdom. You'll be slinging divine spells from the Inquisitor spell list, up to 6th level. You're a spontaneous caster, meaning you don't prepare spells like a Wizard; you just cast them when you have the slots. ### Progression Table Highlights This table shows you what you get at each level. Keep an eye on these key features: * Level 1: You get Spellcasting, Deity/Domain selection, Orisons, Detect Magic, Stern Gaze, and your first Judgment use per day. * Level 4: Your Judgment can be used twice a day. * Level 5: You gain Bane, a really useful ability for buffing your attacks. * Level 8: Second Judgment lets you use two Judgments at once (though only one can be active at a time). * Level 12: Greater Bane makes your Bane even more potent. * Level 16: Third Judgment and more Judgment uses. * Level 20: True Judgment, the ultimate form of your Judgment ability. Throughout your progression, you'll also pick up Teamwork Feats every few levels, which are great for synergizing with your party members. Features like Cunning Initiative, Solo Tactics, Stalwart, and Exploit Weakness add even more tactical depth. ### Base Features * Deity and Domain: You'll choose a deity, which influences your alignment options and grants you access to specific domains. These domains give you bonus spells and abilities. * Stern Gaze: This is your go-to for social encounters. It gives you a bonus on Intimidation, Diplomacy, and Persuasion checks. * Judgment: This is your signature ability. You can activate a Judgment once per day initially, granting you a bonus against certain types of enemies or for specific combat situations. As you level up, you get more uses and can even use multiple Judgments. ### Selectable Features * Judgments: These are the core of your combat power. You'll unlock different types of Judgments as you level up, like Righteousness, Justice, and Destruction. Each one offers a unique bonus, so choose wisely based on the situation. ### Archetypes While the base Inquisitor is strong, archetypes can really specialize your playstyle. For example, the Monster Hunter focuses on hunting specific types of creatures, while the Tormented Vengeance gains power from suffering. Explore these to find one that fits your vision! ### Hints & Tips * Wisdom is Key: Maximize your Wisdom score. It affects your spellcasting, your Will saves, and several skills. * Teamwork Feats: Don't underestimate these. Feats like Outflank, Companion Weapon Bond, or Shake It Off can be incredibly powerful when combined with your party. * Skill Versatility: With all skills as class skills, you can invest in Perception, Use Magic Device, or even Trickery to complement your divine abilities. * Judgment Usage: Learn when to use each Judgment. Need more damage? Destruction. Facing tough enemies? Righteousness. Need to save allies? Protection. * Spell Selection: Focus on spells that complement your role. Buffs, debuffs, and utility spells are often more valuable than direct damage, especially since you have Bane. Inquisitors are a fantastic class for players who enjoy a mix of martial prowess, spellcasting, and unique utility. They're flexible, powerful, and have a distinct flavor that makes them stand out. Have fun hunting down those enemies of the faith!

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