Discover the best Ranger spells in Pathfinder: Wrath of the Righteous! Learn about spells like Lead Blades, Chameleon Stride, and Instant Enemy to enhance your combat and utility.
Hey there! So you're playing a Ranger in Pathfinder: Wrath of the Righteous and want to know which spells are worth your time? Awesome choice! Rangers get some really neat tricks up their sleeves, especially when it comes to buffing themselves and their allies, or controlling the battlefield. This guide breaks down the spells by level, so you can plan your progression and make sure you're picking up the most useful ones.
We'll go through the spells available, and for a few key ones, we'll dive a bit deeper into what they do and how they work. Let's get started!
Level 1 Ranger Spells
At level 1, you get access to some foundational spells that can really help you out early on. Here's what you're looking at:
| Spell | School |
| Acid Maw | Transmutation |
| Aspect of the Falcon | Transmutation |
| Cure Light Wounds | Conjuration |
| Delay Poison | Conjuration |
| Entangle | Transmutation |
| Feather Step | Transmutation |
| Firebelly 2 | Abjuration |
| Hurricane Bow | Transmutation |
| Lead Blades | Transmutation |
| Longstrider | Transmutation |
| Magic Fang | Transmutation |
| Protection from Evil 1 | Abjuration |
| Resist Energy | Abjuration |
| Summon Nature's Ally I | Conjuration |
| Summon Small Fire Elemental 2 | Conjuration |
| Unbreakable Heart | Enchantment |
Lead Blades (Transmutation)
This is a fantastic early-game buff. It makes your melee weapons hit harder by treating them as if they were one size larger. For example, a longsword normally does 1d8 damage, but with Lead Blades, it jumps up to 1d10. It lasts for 1 minute per level, which is pretty decent for a standard action spell.
| Target | Personal |
| Duration | 1 minute / level |
| Saving Throw | N/A |
| Spell Resistance | N/A |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| Your melee weapons do damage as though they were one size larger (so that a longsword would do 1d10 damage rather than 1d8). | |
Level 2 Ranger Spells
Stepping into level 2 spells, you get some more specialized buffs and utility options.
| Spell | School |
| Animal Aspect | Transmutation |
| Aspect of the Bear | Transmutation |
| Barkskin | Transmutation |
| Bear's Endurance | Transmutation |
| Cat's Grace | Transmutation |
| Chameleon Stride | Illusion |
| Effortless Armor | Transmutation |
| Hold Animal | Enchantment |
| Owl's Wisdom | Transmutation |
| Protection from Energy | Abjuration |
| Protection from Alignment, Communal 1 | Abjuration |
| Scorching Ray 2 | Evocation |
| Sense Vitals | Divination |
| Sickening Entanglement | Transmutation |
| Spike Growth | Transmutation |
| Stone Call | Conjuration |
| Summon Nature's Ally II | Conjuration |
Chameleon Stride (Illusion)
This spell is great for any Ranger who likes to sneak around or wants a bit of extra survivability. It gives you a +4 bonus on Stealth checks and grants concealment, meaning enemies have a 20% miss chance against you. It also lasts a good while at 1 minute per level.
| Target | Personal |
| Duration | 1 minute / level |
| Saving Throw | N/A |
| Spell Resistance | N/A |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| You gain +4 bonus on Stealth checks and have concealment (20% miss chance). | |
Level 3 Ranger Spells
At level 3, the spells start getting even more impactful, offering both personal buffs and ways to help your whole party.
| Spell | School |
| Animal Aspect, Greater | Transmutation |
| Chameleon Stride, Greater | Illusion |
| Cure Moderate Wounds | Conjuration |
| Delay Poison, Communal | Conjuration |
| Feather Step, Mass | Transmutation |
| Instant Enemy | Enchantment |
| Life Blast | Necromancy |
| Longstrider, Greater | Transmutation |
| Magic Fang, Greater | Transmutation |
| Neutralise Poison | Conjuration |
| Protection from Energy, Communal | Abjuration |
| Remove Disease | Conjuration |
| Resist Energy, Communal | Abjuration |
| Soothing Mud | Conjuration |
| Summon Medium Fire Elemental 1 | Conjuration |
| Summon Nature's Ally III | Conjuration |
Chameleon Stride, Greater (Illusion)
Building on the level 2 version, this one affects all your allies within 10 feet! Everyone gets that sweet +4 Stealth bonus and 20% miss chance. This is amazing for setting up ambushes or just making your whole party harder to hit.
| Target | All allies within 10' |
| Duration | 1 minute / level |
| Saving Throw | N/A |
| Spell Resistance | N/A |
| Spell Descriptors | - |
| Casting Time | Standard Action |
| You and all allies in the area of effect gain +4 bonus on Stealth checks and have concealment (20% miss chance). | |
Instant Enemy (Enchantment)
This is a really unique and powerful spell for Rangers. It lets you designate a single enemy as your 'favored enemy' as a swift action. This means you'll deal extra damage and have better accuracy against them for the duration (1 minute per level). It's perfect for focusing down tough single targets.
| Target | One enemy creature within close range |
| Duration | 1 minute / level |
| Saving Throw | N/A |
| Spell Resistance | N/A |
| Spell Descriptors | - |
| Casting Time | Swift Action |
| Designates the targeted creature as your favoured enemy. | |
Level 4 Ranger Spells
At level 4, you get access to some more potent buffs and offensive spells.
| Spell | School |
| Animal Growth | Transmutation |
| Aspect of the Wolf | Transmutation |
| Blessing of the Salamander | Transmutation |
| Cure Serious Wounds | Conjuration |
| Flame Strike 1 | Evocation |
| Freedom of Movement | Abjuration |
| Inspiring Recovery | Conjuration |
| Shield of Dawn | Evocation |
| Summon Large Fire Elemental 1 | Conjuration |
| Summon Nature's Ally IV | Conjuration |
| Volcanic Storm 1 | Evocation |
That covers the Ranger spells up to level 4! Remember to pick spells that complement your playstyle and the needs of your party. Happy adventuring!
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content