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Race
Pathfinder: Wrath of the Righteous

Race

Explore race choices in Pathfinder: Wrath of the Righteous, detailing attribute modifiers, racial traits, and exclusive archetypes like Human, Elf, Dwarf, and Gnome.

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Explore race choices in Pathfinder: Wrath of the Righteous, detailing attribute modifiers, racial traits, and exclusive archetypes like Human, Elf, Dwarf, and Gnome.

Walkthrough
  1. 1
    Understand that most races besides Human have one or two subtypes.
  2. 2
    Note that Aasimar, Tiefling, and Dhampir races require an additional Heritage choice due to their mixed or vampiric ancestry.
  3. 3
    Consider the Human race for its adaptability, offering a +2 to any ability modifier, a bonus feat at 1st level, and +1 skill point per level, making them suitable for any role. Their exclusive archetype is the Imitator (Slayer).
  4. 4
    Choose Elf for bonuses to Dexterity and Intelligence (+2 each, -2 Constitution), Keen Senses (+2 Perception), Elven Magic (+2 caster level checks vs. spell resistance, +2 Knowledge (Arcana)), Elven Immunities (immune to sleep, +2 saves vs. Enchantment), and Elven Weapon Familiarity (proficient with longbows, longswords, rapiers, composite shortbows; Elven Curve Blade treated as martial). Their exclusive archetype is the Spell Dancer (Magus).
  5. 5
    Consider Elf (Blightborn) for the same base Elf stats but with added bonuses: +2 vs. Necromancy and curse spells/spell-like abilities, and +1 attack vs. outsiders with the demon subtype.
  6. 6
    Consider Elf (Loremaster) for the same base Elf stats but with added bonuses: +2 to Knowledge (Arcana) and Use Magic Device skill checks.
  7. 7
    Choose Dwarf for bonuses to Constitution and Wisdom (+2 each, -2 Charisma), with a base speed of 20' (Slow and Steady), +4 to Combat Maneuver Defense vs. bull rush/trip (Stability), +2 racial bonus on saves vs. poison and spells (Hardy), +4 dodge bonus to AC vs. giants (Defensive Training - Giants), +1 attack bonus vs. Orcs and Goblinoids (Hatred), +2 Perception (Keen Senses), and Dwarven Weapon Familiarity (proficient with battleaxes, heavy picks, warhammers; Dwarven Urgrosh and Dwarven Waraxe treated as martial). Their exclusive archetype is the Stonelord (Paladin).
  8. 8
    Consider Barrow Dwarf for the same base Dwarf stats but with added bonuses: +1 attack and +1 dodge AC vs. undead, and +2 Lore (Religion) skill checks.
  9. 9
    Consider Unstoppable Dwarf for the same base Dwarf stats but with added bonuses: the Endurance feat and +1 racial bonus to Fortitude saving throws, in addition to the Hatred - Orcs and Goblinoids trait.
  10. 10
    Choose Gnome for bonuses to Constitution and Charisma (+2 each, -2 Strength), Keen Senses (+2 Perception), +1 attack bonus vs. Reptilian Humanoids and Goblinoids (Hatred - Reptilian Humanoids), +4 dodge bonus to AC vs. giants (Defensive Training - Giants), +2 racial save bonus vs. illusion spells (Illusion Resistance), +1 to DC of illusion spells cast (Gnome Magic), +2 Knowledge (World) checks (Obsessive), and a base speed of 20' (Slow Movement). Their exclusive archetype is the Phantasmal Mage (Arcanist).
Tips
  • Elves trade flexibility for fixed bonuses, making them suitable for spellcasters and characters benefiting from specific weapon proficiencies.
  • Dwarves' attribute bonuses make them excellent Clerics and Monks, and decent Inquisitors and Druids, though the Charisma penalty can be a drawback for a main character.
  • Gnomes' Strength penalty is a notable drawback.

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