Learn about Kineticist Infusions in Pathfinder: Wrath of the Righteous, including Form and Substance types, their Burn costs, and specific effects like Burning Infusion.
Walkthrough
- 1Form Infusions change the manifestation of the blast.
- 2Substance Infusions add a property to the blast.
- 3The DC for any save is 10 + blast level + modifier.
- 4Form infusions use the Kineticist's Dexterity modifier.
- 5Substance infusions use the Kineticist's Constitution modifier.
Level 1 Infusions:
- Burning Infusion (Substance): Costs 1 Burn. Adds 1d6 fire damage per round on hit if SR is bypassed. Affects Blue flame, Fire, Magma, Plasma blasts. Reflex save negates.
- Dazzling Infusion (Substance): Costs 1 Burn. Dazzles target for 1 minute on hit if SR is bypassed. Affects Blue flame, Fire, Plasma blasts. Will save negates.
- Exploding Arrows (Form): Costs 2 Burn. Creatures within 5' of target take half blast damage (Reflex half). Requires Kinetic Sharpshooter wielding a ranged weapon. Affects Any blast.
- Extended Range (Form): Costs 1 Burn. Increases blast range to 50'. Affects Any blast. No saving throw.
- Fan of Flames (Form): Costs 1 Burn. Erupts blast in a 15' cone. Affects Blue flame, Fire blasts. Reflex save half.
- Kinetic Blade (Form): Costs 1 Burn. Forms a light, one-handed blade dealing blast damage. Can be used as an attack action, at the end of a charge action, or a full-attack action. Does not add Strength modifier damage or Elemental Overflow bonus. Affects Any blast. No saving throw.
- Pushing Infusion (Substance): Costs 1 Burn. Attempts a bull rush combat maneuver against each target damaged by the blast, using Constitution modifier for CMB. Affects Air, Blizzard, Charged water, Earth, Magma, Metal, Mud, Sandstorm, Steam, Water blasts. No saving throw.
Level 2 Infusions:
- Bowling Infusion (Substance): Costs 2 Burn. Attempts a trip combat maneuver against each target damaged by the blast, using Constitution modifier for CMB. Affects Earth, Magma, Metal, Mud blasts. No saving throw.
- Entangling Infusion (Substance): Costs 2 Burn. Entangles target for 1 minute on damage. A second failed save roots the target. Affects Blizzard, Cold, Earth, Ice, Magma, Metal, Mud, Sandstorm blasts. Reflex save negates.
- Magnetic Infusion (Substance): Costs 2 Burn. Attacks with metal weapons against the target gain a +4 bonus until the end of your next turn. Affects Charged water, Electric, Metal, Plasma, Thunderstorm blasts. No saving throw.
- Spindle (Form): Costs 2 Burn. Throws a spindle of elemental matter up to 30', damaging creatures in two adjacent 5' squares unless they make a Reflex save. Energy blasts deal full damage, physical blasts deal half damage. Affects Any blast. Reflex save negates.
Level 3 Infusions:
- Eruption (Form): Requires Extended Range. Costs 3 Burn. Blast released in a 10' radius up to 50' away. Energy blasts deal normal damage, physical blasts deal half damage in the area. Affects Blue flame, Fire, Magma, Steam blasts. Reflex save half.
- Foxfire Infusion (Substance): Requires Foxfire wild talent. Costs 2 Burn. Target affected by Faerie Fire for 1 minute (or until next turn if save is made). . Will save partial.
- Rare-Metal Infusion (Substance): Costs 2 Burn. Blast bypasses DR as though it were adamantine, cold iron, or silver. Affects Metal blasts. No saving throw.
- Synaptic Infusion (Substance): Costs 2 Burn. Target becomes staggered for 1 round. Affects Charged water, Electric, Thunderstorm blasts. Will save negates.
- Torrent (Form): Costs 2 Burn. Blast affects foes in a 30' line. Energy blasts deal full damage, physical blasts deal half damage. Affects Air, Blizzard, Blue flame, Charged water, Fire, Electric, Magma, Mud, Plasma, Sandstorm, Steam, Thunderstorm, Water blasts. Reflex save half.
Level 4 Infusions:
- Cyclone (Form): Costs 3 Burn. All creatures in a 20' radius take half normal blast damage. Affects Air, Blizzard, Sandstorm, Thunderstorm blasts. Reflex save half.
- Detonation (Form): Costs 3 Burn. All creatures in a 20' radius take normal blast damage. . Reflex save half.
- Flash Infusion (Substance): Costs 3 Burn. When the infused blast hits a foe and bypasses SR, the target... (description incomplete in source). Affects Blue flame, Fire, Plasma blasts. Will save negates.
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