Explore the Hag-Riven archetype in Pathfinder: Wrath of the Righteous. Learn about its unique abilities like Claws of the Hag, Sorcerous Claws, Scarred Hide, and Hexing Claws, and its level progression.
The Hag-Riven archetype requires the Lord of Nothing DLC. A Hag-Riven Bloodrager has survived an arcane ritual, gaining claw attacks and Natural Armour bonuses but with limited bloodline selection and losing Fast Movement, Uncanny Dodge, and Damage Reduction.
Level Progression:
- Level 0: Bloodrager Proficiencies, Bloodline
- Level 1: Feat, Claws of the Hag, Bloodrage, Bloodline Ability
- Level 2: Claws of the Hag (Magic)
- Level 3: Feat, Blood Sanctuary
- Level 4: Bloodline Ability
- Level 5: Feat, Claws of the Hag (1d6), Sorcerous Claws
- Level 6: Bloodline Feat
- Level 7: Feat, Scarred Hide
- Level 8: Bloodline Ability
- Level 9: Feat, Claws of the Hag (Rend), Bloodline Feat
- Level 10: Hexing Claws
- Level 11: Feat, Greater Bloodrage
- Level 12: Bloodline Feat, Bloodline Ability
- Level 13: Feat, Claws of the Hag (Critical), Sorcerous Claws (+4 enhancement bonus)
- Level 14: Indomitable Will
- Level 15: Feat, Bloodline Feat
- Level 16: Bloodline Ability
- Level 17: Feat, Claws of the Hag (Weakness), Tireless Bloodrage
- Level 18: Bloodline Feat
- Level 19: Feat
- Level 20: Mighty Bloodrage, Bloodline Ability
Bloodline (Hag-Riven): Choose from Arcane, Elemental, Fey, or Hag bloodlines.
Claws of the Hag:
- Level 1: Primary claw attacks dealing 1d4 damage (1d3 if small).
- Level 2: Claws are considered magic for overcoming damage reduction.
- Level 5: Claw damage increases to 1d6 / 1d4.
- Level 9: Gains the Rend ability.
- Level 13: Claw threat range increases to 19-20.
- Level 17: Claw damage increases to 1d8 / 1d6. Targets take 1d4 Strength damage on failed Fortitude save (DC = 10 + class level / 2 + CON modifier).
Sorcerous Claws:
- Level 5: Add +1 enhancement bonus to claws as a Swift Action, increasing by +1 every 3 levels (max +4 at level 13).
- Level 5+: Swap enhancement bonus points for properties: corrosive, flaming, frost, keen, shock, or vicious.
- Level 10+: Swap two enhancement bonus points for properties: corrosive burst, flaming burst, icy burst, shocking burst, or unholy.
- Level 13+: Swap three enhancement bonus points for properties: nullifying or speed.
Scarred Hide:
- Level 7: Gains a +1 Natural Armor bonus to AC, increasing by +1 every 3 levels (max +5 at level 19).
Hexing Claws:
- Level 10: Gains Critical Focus for claw attacks. Once per day, can apply a Critical Focus prerequisite feat to claw attacks.
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