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Armiger
Pathfinder: Wrath of the Righteous

Armiger

Explore the Armiger class in Pathfinder: Wrath of the Righteous. Learn about its unique abilities, level progression, and the distinct advantages offered by each of the seven Hellknight Orders.

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Explore the Armiger class in Pathfinder: Wrath of the Righteous. Learn about its unique abilities, level progression, and the distinct advantages offered by each of the seven Hellknight Orders.

An Armiger is a Hellknight-in-training who gains abilities from their chosen Order but receives two fewer bonus combat feats.

Level Progression:

LvlFeatSpecial 1Special 2
0-Fighter ProficienciesOrder
1Feat-Studious Squire
2-Bonus Combat FeatArdent
3Feat-Armor Training
4-Bonus Combat Feat-
5Feat-Weapon Training
6-Bonus Combat Feat-
7Feat--
8-Bonus Combat Feat-
9Feat--
10---
11Feat--
12-Bonus Combat Feat-
13Feat--
14-Bonus Combat Feat-
15Feat--
16-Bonus Combat Feat-
17Feat--
18-Bonus Combat Feat-
19Feat-Armor Mastery
20-Bonus Combat FeatWeapon Mastery

Orders:

  • Order of the Chain: +2 bonus to CMB and CMD at 1st level, increasing by +1 at 5th and 9th levels.
  • Order of the Gate: Reduces arcane spell failure chance by 5% while wearing armor at 1st level, 10% at 5th, and 20% at 9th.
  • Order of the Godclaw: Grants an aura for 1 minute, providing allies within 30' a +1 morale bonus to AC, attack, and damage rolls against chaotic creatures. This bonus increases by +1 at 5th and 9th levels. Usable three times per day.
  • Order of the Nail: +2 bonus to attack and damage rolls against a favored enemy category at 1st level, increasing by an additional +2 at 5th and 9th levels.
  • Order of the Pyre: Grants fast healing 5 for a number of rounds equal to class level after receiving fire damage at 1st level, fast healing 10 at 5th level, and fast healing 15 at 9th level.
  • Order of the Rack: Once per day, as a standard action, prevent a creature from casting spells for a number of rounds equal to class level unless they make a Will save (DC = 10 + class level / 2 + Charisma modifier). Gains an additional use at 5th and 9th levels. The same effect occurs on a critical hit confirmation.
  • Order of the Scourge: Enemies within 15' receive a -2 penalty to Will saves for three rounds when a killing blow is landed. This penalty increases to -3 at 5th level and -4 at 9th level.

Studious Squire: An Armiger receives 1 additional skill point per level.

Ardent: At 2nd level, gains a +1 bonus to saves against charm and compulsion effects, increasing by +1 every four levels (max +5 at 18th). Once per day, may reroll a failed save against charm or compulsion.

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