Learn about Pathfinder: Wrath of the Righteous bloodlines like Abyssal, Arcane, Celestial, and Draconic, including their unique abilities and spells.
- 1At level 3 and at odd-numbered levels thereafter, Sorcerers and Eldritch Scions may select a bonus spell related to their bloodline. Bloodragers gain bonus spells from level 7.
- 2At levels 7, 13, and 19, a Sorcerer character selects a bonus feat related to their bloodline.
- Bloodlines offer distinct advantages, such as the Abyssal bloodline's Grow Claws ability or the Celestial bloodline's Heavenly Fire ray.
- Consider your character build carefully when choosing a bloodline, especially if pursuing Dragon Disciple levels.
Abyssal Bloodline
You have demonic ancestry. The bloodline has the following characteristics:
- Class Skill: Athletics
- Bloodline feats: Augment Summoning, Bull Rush, Cleave, Empower Spell, Great Fortitude, Power Attack, Skill Focus (Lore: Religion), Sunder Armor.
- Bonus spells:
- Level 1: Cause Fear (Necromancy)
- Level 2: Bull's Strength (Transmutation)
- Level 3: Rage (Necromancy)
- Level 4: Stoneskin (Abjuration)
- Level 5: Dismissal (Abjuration)
- Level 6: Transformation (Transmutation)
- Level 7: Summon Monster VII (Conjuration)
- Level 8: Unholy Aura (Abjuration)
- Level 9: Summon Monster IX (Conjuration)
Abyssal Bloodline Arcana
Whenever you cast a spell from the summoning subschool, the creatures summoned gain DR/good equal to half your class level.
Grow Claws (Abyssal)
This is a free action and grants two attacks that do 1-4 base damage. At level 5, the claws are considered magical for the purposes of overcoming DR. At level 7, the damage increases to 1-6 and at 11th level, the claws deal an additional 1-6 points of fire damage. The ability can be used a number of times per day equal to 3 + your Charisma modifier.
Demon Resistances
At 3rd level, you gain resist electricity 5 and a +2 bonus to saves vs. poison. At 9th level, the resistance increases to 10 and the save bonus increases to +4.
Strength of the Abyss
At 9th level, you gain a +2 inherent bonus to Strength. This increases to +4 at level 13 and +6 at level 17.
Added Summonings
At 15th level, you increase the number of creatures you summon like the Superior Summoning feat.
Wings (Abyssal)
At 15th level, you gain the Wings feat.
Demonic Might
At 20th level, you gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10 and fire 10.
Arcane Bloodline
You are descended from a long line of spellcasters. The bloodline has the following characteristics:
- Class Skill: one of Knowledge (World), Lore (Nature), Lore (Religion).
- Bloodline feats: Combat Casting, Improved Initiative, Iron Will, Reach Spell, Skill Focus (Knowledge: Arcana), Spell Focus, Greater Spell Focus, Spell Penetration.
- Bonus Spells:
- Level 1: Magic Missile (Evocation)
- Level 2: Invisibility (Illusion)
- Level 3: Dispel Magic (Abjuration)
- Level 4: Dimension Door (Conjuration)
- Level 5: Break Enchantment (Abjuration)
- Level 6: True Seeing (Divination)
- Level 7: Banishment (Abjuration)
- Level 8: Power Word Stun (Enchantment)
- Level 9: Clashing Rocks (Conjuration)
Arcane Bond
Gain a bonded object or a familiar.
Arcane Bloodline Arcana
When you apply a metamagic feat (other than Heighten Spell), increase the spell's DC by 1.
Combat Casting Adept
At 3rd level, gain +2 bonus on concentration checks. This increases to +3 at level 9 and +4 at level 15. At 20th level, the ability is replaced by Arcane Apotheosis.
New Arcana
At 9th, 13th and 17th levels, you may add another spell to your list of spells known.
School Power
At 15th level, pick one school of magic. The DC for any spells you case from this school increases by +2. This bonus stacks with the bonus granted by Spell Focus.
Arcane Apotheosis
At 20th level, all concentration checks to cast a spell or use a spell-like ability succeed automatically.
Celestial Bloodline
You have angelic ancestry. The bloodline has the following characteristics:
- Class Skill: Lore (Religion)
- Bonus Feats: Agile Maneuvers, Augment Summoning, Dodge, Extend Spell, Iron Will, Skill Focus (Lore: Religion), Superior Summoning, Weapon Finesse.
- Bonus spells:
- Level 1: Bless (Enchantment)
- Level 2: Resist Energy (Abjuration)
- Level 3: Protection from Energy (Abjuration)
- Level 4: Remove Curse (Conjuration)
- Level 5: Flame Strike (Evocation)
- Level 6: Dispel Magic, Greater (Abjuration)
- Level 7: Banishment (Abjuration)
- Level 8: Sunburst (Evocation)
- Level 9: Summon Monster IX (Conjuration)
Celestial Bloodline Arcana
Whenever you cast a spell from the summoning subschool, the creatures summoned gain DR/evil equal to half your class level.
Heavenly Fire
Unleash a ray that does 1-4 damage to evil creatures + half your class level. The ray heals good creatures by the same amount. The ability can be used a number of times per day equal to 3 + your Charisma modifier.
Celestial Resistances
At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, the resistances increase to 10.
Aura of Heaven
At 9th level, you gain the Aura of Heaven ability. All allies within 20' gain a +4 deflection bonus to AC and a +4 resistance bonus to saving throws against attacks from evil creatures for one minute. You can use this a number of times a day equal to your class level.
Conviction
At 15th level, you gain spell resistance against evil spells and spells cast by evil creatures equal to 11 + your class level.
Wings (Celestial)
At level 15, you gain the Wings feat.
Ascension
At 20th level, you gain immunity to acid, cold and petrification, resist electricity 10, resist fire 10 and +4 bonus to saves vs. poison.
Draconic Bloodline
You can only take a single draconic bloodline so that you cannot take, for example, one draconic bloodline and then another.
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