Explore the Disciple of the Pike class in Pathfinder: Wrath of the Righteous. Learn about its level progression, special abilities like Bigger They Are, Pike Charge, and Deadly Charge, and weapon training.
The Disciple of the Pike is a specialist monster hunter in Pathfinder: Wrath of the Righteous. This class focuses on fighting large enemies and excels with spears and polearms, though it does not gain a mount.
Level Progression and Abilities:
- Level 0: Cavalier Proficiencies, Tactician, Bigger They Are
- Level 1: Tactician - Bonus Feat, Challenge, Order
- Level 2: Order Ability
- Level 3: Feat, Pike Charge (+4 to melee attacks when charging with a polearm or spear, no AC penalty)
- Level 4: Monster Hunter (bonus equal to class level on Knowledge (Arcana) and Lore (Nature) checks)
- Level 5: Feat, Weapon Training (Spears / Polearms) (+1 to +4 bonus to attack and damage rolls based on level)
- Level 6: Bonus Feat
- Level 7: Feat
- Level 8: Order Ability
- Level 9: Feat, Tactician - Bonus Feat, Greater Tactician
- Level 10: -
- Level 11: Feat, Agile Charger (ignore difficult terrain when charging)
- Level 12: Bonus Feat, Demanding Challenge
- Level 13: Feat
- Level 14: -
- Level 15: Feat, Order Ability
- Level 16: -
- Level 17: Feat, Tactician - Bonus Feat
- Level 18: Bonus Feat
- Level 19: Feat
- Level 20: Deadly Charge (charge attack with spear/polearm does double damage; critical hit stuns 1d4 rounds, Will save DC 10 + BAB for staggered)
Specific Abilities Explained:
- Bigger They Are: Grants a dodge bonus to AC against larger creatures, increasing with the size difference and level (+1 at level 0, +2 for two sizes larger, +3 at level 6 for three sizes larger, +4 at level 12 for four sizes larger).
- Pike Charge: At 3rd level, gain a +4 bonus to melee attacks when charging with a polearm or spear and suffer no AC penalty.
- Monster Hunter: At 4th level, gain a bonus equal to class level on Knowledge (Arcana) and Lore (Nature) checks.
- Weapon Training (Spears / Polearms): At 5th level, choose training in spears (javelin, longspear, shortspear, spear, trident) or polearms (bardiche, fauchard, glaive). This provides a +1 to +4 bonus on attack and damage rolls, increasing every four levels.
- Agile Charger: At 11th level, ignore difficult terrain when charging.
- Deadly Charge: At 20th level, charge attacks with spears or polearms deal double damage. A confirmed critical hit stuns the target for 1d4 rounds (Will save DC 10 + BAB for staggered).
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