Learn about the Arcanist class in Pathfinder: Wrath of the Righteous, including spellcasting, Arcane Reservoir, and Arcanist Exploits like Acid Jet.
Class Features:
- Primary attributes: Dexterity, Intelligence, and Charisma.
- Slow (1/2) AB progression.
- Full caster level progression.
- May cast arcane spells up to 9th-level.
- Spells must be prepared in advance.
- Prepared spells may be cast in any combination.
- Uses the Wizard spell list.
- 5 HP per level.
- High saving throws for Will, low saving throws for Fortitude and Reflex.
- 2 skill points per level.
Class Skills: Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion), and Use Magic Device.
Spellcasting Progression:
The Arcanist can cast a specific number of spells per day for each spell level, which can be increased by Intelligence score bonuses. These spells are drawn from those prepared for the day.
Spell Preparation:
- Level 1: 2 spells
- Level 2: 2 spells
- Level 3: 3 spells
- Level 4: 3 spells, 1 spell
- Level 5: 4 spells, 2 spells
- Level 6: 4 spells, 2 spells, 1 spell
- Level 7: 5 spells, 3 spells, 2 spells
- Level 8: 5 spells, 3 spells, 2 spells, 1 spell
- Level 9: 5 spells, 4 spells, 3 spells, 2 spells
- Level 10: 5 spells, 4 spells, 3 spells, 2 spells, 1 spell
- Level 11: 5 spells, 5 spells, 4 spells, 3 spells, 2 spells
- Level 12: 5 spells, 5 spells, 4 spells, 3 spells, 2 spells, 1 spell
- Level 13: 5 spells, 5 spells, 4 spells, 4 spells, 3 spells, 2 spells
- Level 14: 5 spells, 5 spells, 4 spells, 4 spells, 3 spells, 2 spells, 1 spell
- Level 15: 5 spells, 5 spells, 4 spells, 4 spells, 4 spells, 3 spells, 2 spells
- Level 16: 5 spells, 5 spells, 4 spells, 4 spells, 4 spells, 3 spells, 2 spells, 1 spell
- Level 17: 5 spells, 5 spells, 4 spells, 4 spells, 4 spells, 3 spells, 3 spells, 2 spells
- Level 18: 5 spells, 5 spells, 4 spells, 4 spells, 4 spells, 3 spells, 3 spells, 2 spells, 1 spell
- Level 19: 5 spells, 5 spells, 4 spells, 4 spells, 4 spells, 3 spells, 3 spells, 3 spells, 2 spells
- Level 20: 5 spells, 5 spells, 4 spells, 4 spells, 4 spells, 3 spells, 3 spells, 3 spells, 3 spells
On each level up, you may select an additional two spells to add to your spellbook. Additional spells can be added by copying them to your spellbook from a scroll in your inventory.
Level Progression:
- Level 0: Arcanist Proficiencies, Cantrips, Arcane Reservoir
- Level 1: Feat, Arcanist Exploits, Consume Spells
- Level 3: Feat, Arcanist Exploits
- Level 5: Feat, Arcanist Exploits
- Level 7: Feat, Arcanist Exploits
- Level 9: Feat, Arcanist Exploits
- Level 11: Feat, Greater Exploits, Arcanist Exploits
- Level 13: Feat, Arcanist Exploits
- Level 15: Feat, Arcanist Exploits
- Level 17: Feat, Arcanist Exploits
- Level 19: Feat, Arcanist Exploits
- Level 20: Magical Supremacy
Arcanist Proficiencies: Arcanists are proficient with all simple weapons.
Arcane Reservoir: The Arcanist has a reservoir of magical energy. Its maximum capacity is your class level +3. When you rest, the reservoir is partially filled to half your class level +3. When casting a spell, you may spend a point from your reservoir as a free action to increase either the effective caster level or the DC of the spell by +1.
Consume Spells: You may sacrifice a casting of a memorized spell to add points to your Arcane Reservoir, gaining 1 point for each level of the sacrificed spell.
Arcanist Exploits: Exploits cost a varying number of Arcane Reservoir points. When an exploit requires a saving throw, the DC is 10 + half your level + your Charisma modifier.
- Acid Jet: Cost: 1. You make a ranged touch attack to launch a jet of acid at a target within close range. The jet does 1d6 acid damage + your Charisma modifier. For every 2 levels beyond 1st, the jet does an additional 1d6 damage (max 10d6 at 19th level). The target is also sickened for 1d4 rounds unless it makes a Fortitude saving throw.
- Arcane Barrier: Cost: 1. You create a barrier that provides a temporary number of HP equal to your class level + your Charisma modifier. The barrier lasts for 1 minute per class level. If you use this exploit more than once, the cost goes up by 1 each time to a maximum of 3.
- Armored Mask: Cost: 1. You gain the benefits of _Mage Armor_.
- Prioritize Intelligence and Charisma for spellcasting and exploit effectiveness.
- Consider taking feats that enhance spellcasting or provide additional exploits.
- The Arcane Reservoir is a key resource; manage it wisely by consuming spells when necessary.
- Arcanist Exploits offer versatile combat and defensive options.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content