Learn about the Flesheater archetype in Pathfinder: Wrath of the Righteous, requiring the Lord of Nothing DLC. Details on abilities, progression, and penalties.
Walkthrough
- 1The Flesheater archetype has a specific level progression detailing feat and special ability acquisition.
- 2At level 0, you gain Barbarian Proficiencies and the Crush and Tear ability.
- 3At level 1, you gain a Feat, Fast Movement, and Rage.
- 4At level 2, you gain Power from Flesh and Devour Essence.
- 5At level 7, you gain a Feat and Changeable Form.
- 6At level 11, you gain a Feat and Unbound Rage.
- 7At level 14, you gain a Feat, Indomitable Will, and You Are What You Eat.
- 8At level 17, you gain a Feat and Tireless Rage.
- 9At level 20, you gain Unbound Form and a Rage Power.
Special Abilities:
- Crush and Tear: A secondary bite attack that starts at 1d4 (1d3 if small) + half Strength modifier. At 5th level, damage increases to 1d6 (1d4) and is treated as silver and cold iron. At 11th level, damage increases to 1d8 (1d6) with an additional 1d6 bleed damage. At 17th level, damage increases to 1d10 (1d8). If you have the Animal Fury rage power, bite damage increases by one step while raging.
- Power from Flesh: From 2nd level, you must consume the flesh of a dragon, fey, magical beast, outsider, or undead. Until you do, you gain a +2 bonus to attack and damage rolls against consumable creatures while raging, but suffer a -2 penalty to Intelligence and a 20% chance of becoming confused each round. Feeding is a full-round action. For 24 hours, you gain one point of Essence and a minor trait based on the creature devoured. You can only hold one point of Essence at a time. At 9th and 18th levels, the bonus against edible enemies increases by +1.
- Devour Essence: From 2nd level, you can use stored Essence to restore HP equal to 1d8 + your Constitution modifier. At 8th level and every 5 additional levels, the HP restored increases by +1d8 (max 4d8 at 18th level).
- Changeable Form: From 7th level, Devour Flesh grants a major trait and any abilities can be used outside Rage. The number of Essence points you can store increases to 2.
- Unbound Rage: From 11th level, you grow in size when entering Rage if the last creature devoured was at least one size category larger than you. This is identical to Enlarge Person but grants a +4 size bonus to Strength and a -2 penalty to Intelligence.
- You Are What You Eat: From 14th level, after devouring a creature, you gain a special ability usable as a standard action by spending two Essence points. The number of Essence points you can store increases to 3.
- Unbound Form: At 20th level, Unbound Rage increases your size by two categories and the Strength bonus becomes +12. The number of Essence points you can store increases to 4.
Devour Flesh Traits:
- Dragon: Minor Trait: Energy Resistance (equal to class level). Major Trait: Dragon Wings. Ability: Breath Weapon.
- Fey: Minor Trait: Gain 20% concealment for 1 round when moving 10' or more. From 8th level, additionally receive the effects of Evasion and Uncanny Dodge. Major Trait: Wild Gaze. Ability: Creatures (other than undead and constructs) within 30' become fascinated unless they make a Will save (DC is 10 + class level / 2 + CON).
- Magical Beast: Minor Trait: Creatures attacking you in melee with non-reach weapons take 1d6 piercing damage, +1d6 for every 6 additional levels (max 4d6 at 18th level). Major Trait: Natural attacks inflict poison (1d4 Constitution damage). Ability: Spray blood in a 60' line. Affected creatures failing a Fortitude save are subjected to Baleful Polymorph for a number of rounds equal to your class level.
- Outsider: Minor Trait: Protection from Alignment (dependent on alignment). Bonuses increase by +1 for every 6 additional levels. Major Trait: Spell resistance equal to 11 + class level. Ability: Holy Smite, Unholy Blight, Chaos Hammer, or Order's Wrath depending on alignment.
- Undead: Minor Trait: Negative energy resistance equal to class level. Major Trait: Living enemies adjacent to you take damage each round equal to 1d6 + CON. Ability: Channel Negative Energy using your class level. Living creatures within 10' must make a Fortitude save or become sickened for 1d4 rounds.
Tips
- Consuming different creature types grants unique traits and abilities, so strategically choose what to devour.
- The penalties from not feeding can be severe, so prioritize finding suitable creatures.
- Unbound Rage and Unbound Form significantly enhance your combat effectiveness through size increases and Strength bonuses.
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