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Imitator
Pathfinder: Wrath of the Righteous

Imitator

Learn how to effectively play the Imitator class in Pathfinder: Wrath of the Righteous. Discover its unique abilities, level progression, and combat stances.

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Learn how to effectively play the Imitator class in Pathfinder: Wrath of the Righteous. Discover its unique abilities, level progression, and combat stances.

Alright, let's talk about the Imitator class in Pathfinder: Wrath of the Righteous. This is a pretty neat martial class that really shines when you can adapt on the fly. Think of it as a jack-of-all-trades martial character who can borrow the best bits from other classes for a short while. It's a human-only race, which is a bit of a bummer if you wanted something else, but it fits the theme. You'll be trading off some of the Slayer's signature abilities like Studied Target and getting fewer sneak attack dice and talents overall, but the trade-off is usually worth it for the flexibility.

Here's a look at how the Imitator levels up:

LvlFeatSpecial 1Special 2
0-Slayer Proficiencies-
1Feat-Imitation
2-Slayer Talents-
3Feat-Sneak Attack
4---
5Feat--
6-Slayer Talents-
7Feat--
8-Slayer Talents-
9Feat--
10--Advanced Talents
11Feat--
12-Slayer Talents-
13Feat--
14-Slayer TalentsQuarry
15Feat--
16---
17Feat--
18-Slayer Talents-
19Feat-Improved Quarry
20-Slayer TalentsMaster Slayer

Imitation

This is the Imitator's signature move. As a free action, you can adopt a Fighter, Barbarian, Monk, or Rogue 'stance' for 1 minute. You get a number of these uses per day equal to half your class level plus your Intelligence modifier. It's super handy for adapting to whatever the fight throws at you.

Fighter Stance

When you go full Fighter, you get a sweet bonus to attack and damage rolls, starting at +1 and going up to +5 at level 20. Plus, at levels 6 and 14, you get the benefits of Armor Training, which is great for keeping your defenses up.

Barbarian Stance

Feeling rage-y? The Barbarian stance gives you temporary hit points equal to your class level, which is a nice buffer. You also get Uncanny Dodge at level 4 and Damage Reduction (DR) starting at 1/- at level 7, which increases as you level up. This can really help you tank some hits.

Monk Stance

If you want to go the unarmoured route, the Monk stance is your best bet. You get Improved Unarmed Strike right off the bat. At level 2, you add half your Intelligence modifier to your AC when unarmoured, which is a nice defensive boost. You also get Evasion at level 4, making you much better at dodging area effects. By level 8, your unarmed attacks start overcoming damage reduction, and at higher levels, you get extra unarmed attacks. This stance is all about mobility and hitting hard without armour.

Rogue Stance

For those who like to strike from the shadows, the Rogue stance gives you sneak attack dice, starting at 1d6 and increasing as you level. You also get Evasion at level 4 and Uncanny Dodge at level 8, making you surprisingly survivable for a rogue-type character.

Sneak Attack (Imitator)

On top of the sneak attack dice you might get from the Rogue stance, the Imitator class itself grants additional sneak attack damage at levels 3, 9, and 15. So, even if you're not strictly in the Rogue stance, you can still pack a sneaky punch.

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