Discover the Spirit Warden archetype in Pathfinder: Wrath of the Righteous! Learn its unique abilities, level progression, and how it excels against undead foes.
Alright, let's talk about the Spirit Warden! This archetype is all about hunting down evil spirits and has some neat tricks up its sleeve, especially when it comes to dealing with the undead. You'll gain some minor powers specifically against them, but keep in mind you'll also be losing two of your regular hexes. It's a trade-off, but one that can be really powerful if you lean into it.
Here's how the Spirit Warden levels up, showing what you get at each stage:
| Level | Feats | Special 1 | Special 2 | Special 3 | Special 4 |
| 0 | - | Shaman Proficiencies | Orisons | Spirit | Unnatural Mien |
| 1 | Feat | Restless Magic | Spirit Animal | Spirit Ability | - |
| 2 | - | - | - | - | Rebuke Spirits |
| 3 | Feat | - | - | - | - |
| 4 | - | Hex | - | Wandering Spirit | - |
| 5 | Feat | - | - | - | - |
| 6 | - | - | Wandering Hex | - | - |
| 7 | Feat | - | - | - | - |
| 8 | - | Hex | - | Greater Spirit Ability | - |
| 9 | Feat | - | - | - | - |
| 10 | - | - | - | - | Laugh at Death |
| 11 | Feat | - | - | - | - |
| 12 | - | Hex | - | Wandering Spirit - Greater Ability | - |
| 13 | Feat | - | - | - | - |
| 14 | - | - | Wandering Hex | - | - |
| 15 | Feat | - | - | - | - |
| 16 | - | Hex | - | True Spirit Ability | - |
| 17 | Feat | - | - | - | - |
| 18 | - | Hex | - | - | - |
| 19 | Feat | - | - | - | - |
| 20 | - | Hex | - | Manifestation Wandering Spirit - True Ability | - |
Let's break down some of those key abilities:
- Unnatural Mien: Right from level 0, you get a +2 bonus on Intimidate checks. Handy for talking your way out of (or into) trouble!
- Rebuke Spirits: At level 2, this is where your anti-undead focus really kicks in. You gain Channel Positive Energy, but it's specifically for damaging undead. You can use this a number of times per day equal to 3 plus your Charisma modifier, so pump that Charisma if you want more uses!
- Laugh at Death: By level 10, you get a nice +4 insight bonus on saving throws against death effects. This can be a lifesaver against certain nasty spells and abilities.
You also get some extra spells to play with, thanks to Restless Magic. These are spells you can choose to add to your list, and they lean heavily into dealing with the supernatural:
| Lvl | Spell | School |
| 1 | Doom | Necromancy |
| 2 | Command Undead | Necromancy |
| 3 | Life Blast | Necromancy |
| 4 | Death Ward | Necromancy |
| 5 | Pillar of Life | Conjuration |
| 6 | Undeath to Death | Necromancy |
| 7 | Finger of Death | Necromancy |
| 8 | Sunburst | Evocation |
| 9 | Foresight | Divination |
As you can see, it's a pretty solid list, with a lot of Necromancy spells that are great for controlling the battlefield or just blasting enemies. Sunburst at level 8 is a particularly potent AoE spell, and Foresight at level 9 can give you a crucial edge in tricky situations.
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