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Mantis Zealot
Pathfinder: Wrath of the Righteous

Mantis Zealot

Explore the Mantis Zealot archetype in Pathfinder: Wrath of the Righteous. Learn about its proficiencies, unique abilities like Red Shroud and Deadly Fascination, and its level progression.

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Explore the Mantis Zealot archetype in Pathfinder: Wrath of the Righteous. Learn about its proficiencies, unique abilities like Red Shroud and Deadly Fascination, and its level progression.

The Mantis Zealot is a specialized archetype in Pathfinder: Wrath of the Righteous that requires the Dance of Masks DLC. This archetype focuses on devotion to the god of assassins, Achaekek, granting unique abilities tied to his sacred weapon while imposing certain restrictions.

Restrictions:

  • May only select Achaekek as a deity.
  • Gains special abilities with his deity's sacred weapon.
  • Cannot channel energy.
  • Cannot enchant his armour.

Mantis Zealot Proficiencies: Zealots are proficient with all simple and martial weapons, the Sawtooth Saber exotic weapon, and light armour.

Level Progression and Abilities:

  1. Level 0: Mantis Zealot Proficiencies, Red Shroud, Spontaneous Casting.
  2. Level 1: Gains Feat, Saber Fighting (Weapon Focus: Sawtooth Saber), and Sacred Weapon ability.
  3. Level 2: Gains Fervor.
  4. Level 3: Gains Feat and Deadly Fascination.
  5. Level 4: Gains Saber Fighting (Weapon Specialization), Mantis Swarm, and Sacred Weapon +1.
  6. Level 5: Gains Feat.
  7. Level 6: Gains Bonus Combat Feat.
  8. Level 7: Gains Feat, Fading, and Red Shroud (Swift Action).
  9. Level 8: Gains Saber Fighting (Greater Weapon Focus) and Sacred Weapon +2.
  10. Level 9: Gains Feat.
  11. Level 10: Gains Feat.
  12. Level 11: Gains Feat.
  13. Level 12: Gains Saber Fighting (Greater Weapon Specialization) and Sacred Weapon +3.
  14. Level 13: Gains Feat and Red Shroud (Free Action).
  15. Level 14: Gains Feat.
  16. Level 15: Gains Bonus Combat Feat.
  17. Level 16: Gains Sacred Weapon +4.
  18. Level 17: Gains Feat.
  19. Level 18: Gains Bonus Combat Feat.
  20. Level 19: Gains Feat.
  21. Level 20: Gains Aspect of the Mantis and Sacred Weapon +5.

Detailed Abilities:

  • Red Shroud: At 1st level, summon a cloud of mantises as a move action (swift at 7th, free at 13th) granting a +1 dodge bonus to AC (max +6 at level 20) and fast healing equal to BAB. Duration is Dexterity modifier minutes per day.
  • Saber Fighting: At 1st level, gain Weapon Focus (Sawtooth Saber), Weapon Specialization at 4th, Greater Weapon Focus at 8th, and Greater Weapon Specialization at 12th.
  • Deadly Fascination: From 3rd level, killing an enemy forces enemies within 30' to make a Will save (DC 10 + class level / 2 + Dex mod) or become fascinated. DC increases by +2 if wielding two sabers or if Red Shroud is active.
  • Mantis Swarm: From 5th level, when Red Shroud is active, enemies within 5' must make a Fortitude save (DC 10 + class level / 2 + Wis mod) or take 1d6 bleed damage per turn (stacks, new save each round). With sawtooth sabers, deal +1d6 damage to bleeding enemies (increases to +2d6 at 11th, +3d6 at 18th).
  • Fading: From 7th level, while using Red Shroud, gain a 20% chance to avoid attacks and spells (increases by 10% every three levels, max 60% at 19th).
  • Aspect of the Mantis: At 20th level, once per day for 1 minute, gain DR 10/good, a 2d6 bite attack (1 negative level), sawtooth saber attacks deal bleed damage equal to Dex mod, and killing an enemy with a saber allows a 30' teleport and attack.

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