Explore the ultimate Two-Handed Fighter guide for Pathfinder: Wrath of the Righteous. Learn about class features, feats, and powerful combat abilities to dominate your enemies.
The Two-Handed Fighter is an expert with the largest weapons, gaining significant bonuses with two-handed weapons but sacrificing Armor Training and Armor Mastery.
Here is the level progression for the Two-Handed Fighter:
| Lvl | Feat | Special 1 | Special 2 |
|---|---|---|---|
| 0 | - | Fighter Proficiencies | - |
| 1 | Feat | Bonus Combat Feat | - |
| 2 | - | Bonus Combat Feat | Strong Grip |
| 3 | Feat | - | Overhand Chop |
| 4 | - | Bonus Combat Feat | - |
| 5 | Feat | - | Two-Handed Weapon Training |
| 6 | - | Bonus Combat Feat | - |
| 7 | Feat | - | Backswing |
| 8 | - | Bonus Combat Feat | - |
| 9 | Feat | - | - |
| 10 | - | Bonus Combat Feat | - |
| 11 | Feat | - | Piledriver |
| 12 | - | Bonus Combat Feat | - |
| 13 | Feat | - | - |
| 14 | - | Bonus Combat Feat | - |
| 15 | Feat | - | Greater Power Attack |
| 16 | - | Bonus Combat Feat | - |
| 17 | Feat | - | - |
| 18 | - | Bonus Combat Feat | - |
| 19 | Feat | - | Devastating Blow |
| 20 | - | Bonus Combat Feat | Weapon Mastery |
Strong Grip
At 2nd level, the Fighter gains a +1 to CMB (Combat Maneuver Bonus) and CMD (Combat Maneuver Defense) on sunder and disarm attempts. This increases by +1 for every four additional levels (maximum +5 at 18th level).
Overhand Chop
At 3rd level, when the Fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus to damage rolls.
Two-Handed Weapon Training
At 5th level, the Fighter gains +1 to attack and damage rolls when attacking with a weapon from the two-handed weapon group. The bonuses increase by +1 for every four additional class levels (maximum +4 at 17th level).
Backswing
At 7th level, when the Fighter makes a full attack with a two-handed weapon, he adds double his Strength bonus to damage rolls for all attacks after the first.
Piledriver
At 11th level, as a standard action, the Fighter may make a single melee attack with a two-handed weapon. If the attack hits, he may make a bull rush or trip attempt against the target as a free action without provoking an attack of opportunity.
Greater Power Attack
At 15th level when using Power Attack, the bonus damage is doubled instead of increased by half.
Devastating Blow
At 19th level, as a standard action, the Fighter may make a single attack with a two-handed weapon at a -5 penalty to hit. If the attack hits, it is treated as a critical threat. If the hit is confirmed, special weapon abilities that are activated on critical hits do not activate.
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