Unleash the Spell Dancer's full potential in Pathfinder: Wrath of the Righteous! Learn its unique abilities, level progression, and how to maximize mobility and AC.
Alright, so you're looking to build a Spell Dancer in Pathfinder: Wrath of the Righteous? Awesome choice if you want to be a super mobile, hard-to-hit arcane warrior. Think of it as trading some heavy armor and raw damage for the ability to dance around the battlefield like a whirlwind. It's a pretty unique playstyle, focusing on dodging and weaving while still slinging spells and swinging a sword.
Quick Breakdown:
- Race: Elf is a must.
- Armor: Forget heavy armor; you won't be able to wear it.
- Enchanting: You can't enchant your weapon like a regular Magus.
- Mobility: This is where the Spell Dancer shines – massive boosts to movement and AC.
Let's break down how this class progresses and what makes it tick.
Spell Dancer Level Progression
The Spell Dancer's progression is all about enhancing its core features: Spell Dance, mobility, and defenses. Here’s a look at what you get:
| Level | Feats | Special 1 | Special 2 | Special 3 |
| 0 | - | Magus Proficiencies | Spell Dance | - |
| 1 | Feat | Spell Combat | - | - |
| 2 | - | Spellstrike | - | - |
| 3 | Feat | - | - | Magus Arcana |
| 4 | - | - | Spell Recall | - |
| 5 | Feat | Arcane Movement | Spell Dance (II) | - |
| 6 | - | - | - | Magus Arcana |
| 7 | Feat | Dance of Avoidance | - | - |
| 8 | - | Improved Spell Combat | - | - |
| 9 | Feat | - | Spell Dance (III) | Magus Arcana |
| 10 | - | Fighter Training | - | - |
| 11 | Feat | Bonus Magus Feat | Improved Spell Recall | - |
| 12 | - | - | - | Magus Arcana |
| 13 | Feat | Greater Dance of Avoidance | Spell Dance (IV) | - |
| 14 | - | Greater Spell Combat | - | - |
| 15 | Feat | - | - | Magus Arcana |
| 16 | - | - | Counterstrike | - |
| 17 | Feat | Bonus Magus Feat | - | - |
| 18 | - | - | - | Magus Arcana |
| 19 | Feat | Greater Spell Access | - | - |
| 20 | - | - | - | True Magus |
Key Spell Dancer Abilities Explained
Spell Dance
This is your bread and butter for mobility and defense. At level 1, you spend 1 point from your Arcane Pool as a swift action. This gives you a +10' enhancement bonus to your movement speed and a +2 dodge bonus to AC against attacks of opportunity. This lasts for 1 minute. Every four levels after that, these bonuses increase by another +10' movement and +2 dodge AC.
But it gets better! At level 5, you can use your Spell Dance once per activation as a swift action to gain the effects of Blur or Haste for 1 round. Then, at level 9, you can use it to cast Dimension Door as a spell-like ability, once per activation. Finally, at level 13, you can use it to gain Freedom of Movement for 1d4 rounds. This ability is key to staying alive and repositioning constantly.
Arcane Movement
Starting at level 5, whenever you cast a spell, you get a competence bonus to your Mobility and Stealth checks. This bonus is equal to the spell's level and lasts until the start of your next turn. This makes you even harder to pin down and great for sneaking around when you need to.
Dance of Avoidance & Greater Dance of Avoidance
At level 7, you gain a +2 insight bonus to your AC while wearing armor or no armor. This is a nice passive boost. Then, at level 13, this jumps up to a +4 insight bonus with Greater Dance of Avoidance. These bonuses stack with other dodge and deflection bonuses, making you incredibly hard to hit.
So, if you want a character that can zip around the battlefield, avoid attacks, and still bring the arcane pain, the Spell Dancer is definitely worth considering!
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